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ObjectTemplate.RemoveAtRestart https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4346 |
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Author: | Losnar [ Tue Sep 02, 2008 8:42 am ] |
Post subject: | ObjectTemplate.RemoveAtRestart |
Just found this code but I'm going to sleep now. Depending what you can attach this code to (spawners hopefully) and what it does, you might have different vehicles in different rounds of the same map. I'll check it out when I wake up unless someone else does. |
Author: | Sheppard [ Tue Sep 02, 2008 9:30 am ] |
Post subject: | Re: ObjectTemplate.RemoveAtRestart |
So, bocage Day2 and 3 without realoding!! If the DC devs had only known.... |
Author: | VOLTANO [ Tue Sep 02, 2008 11:09 am ] |
Post subject: | Re: ObjectTemplate.RemoveAtRestart |
RemoveAtRestart Property Usage: ObjectTemplate.RemoveAtRestart boolean Argument values: argument 1: 1; most commonly 1 Used in object types (and how often in each type): simpleobject (1%) Used in a total of 2 .con files: Effects.con Parent directory of these .con files: objects/Effects Example: (from objects/Effects/e_EssenSiloWreck/Effects.con) ObjectTemplate.Create SimpleObject Krupp_silowreck_M1 ObjectTemplate.SetNetworkableInfo Essen_SiloWreckBodyInfo ObjectTemplate.Geometry Krupp_silowreck_M1 ObjectTemplate.SetHasCollisionPhysics 1 ObjectTemplate.RemoveAtRestart 1 |
Author: | Losnar [ Tue Sep 02, 2008 5:45 pm ] |
Post subject: | Re: ObjectTemplate.RemoveAtRestart |
I attached it to spawners and got a crash. Oh well was worth a shot. |
Author: | Iced Earth [ Wed Sep 03, 2008 12:20 am ] |
Post subject: | Re: ObjectTemplate.RemoveAtRestart |
eh, yeah, worth trying at least. |
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