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Battlefield Modding Tutorials BFMODS :: View topic - I know there's a lot of questions on this, but...
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

I know there's a lot of questions on this, but...
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4338
Page 1 of 3

Author:  Plague [ Sun Aug 31, 2008 12:18 am ]
Post subject:  I know there's a lot of questions on this, but...

I want to make a vehicle (objectspawner/object/PCO/whateveryouwanttocallit) immobile.

I read up on this a lot but never found what I'm looking for. My goal is to make a vehicle (for example, the Willy) just like a Static Object. You can't get in it, you can't move it, you can't blow it up, it doesn't move. Basically it behaves like a tree. I thought this would be a cool idea in some maps, because you could put planes just randomly floating in the air, or something stupidly funny like that. :lol: However it's hard, because I wouldn't want all the Willy's in that map to be immobile, just the one I messed with.

If you can figure this out or if you find anything I didn't, please post it here. Thanks guys.

Author:  Archimonde0_0 [ Sun Aug 31, 2008 12:26 am ]
Post subject:  Re: I know there's a lot of questions on this, but...

Client Side Mod

remove the ResponsePhysics and the MobilePhysics, and set the entry radius on all seats in the vehicle to 0, tada!

and and give it -1 hitpoints, should make it invincible

Author:  Plague [ Sun Aug 31, 2008 12:30 am ]
Post subject:  Re: I know there's a lot of questions on this, but...

Oh, it's not ServerSide? ='(

Author:  Why Two Kay [ Sun Aug 31, 2008 1:45 am ]
Post subject:  Re: I know there's a lot of questions on this, but...

Well, can't you change its acceleration down to nothing? What if you set Torque and Differential to zero?

Author:  Iced Earth [ Sun Aug 31, 2008 1:50 am ]
Post subject:  Re: I know there's a lot of questions on this, but...

i would make the engine have 0/0/0 for speed/accel (just incase), and active the willy's complex, active the template # of the entry, and make it 0/1000/0, so you can't get in it (You CAN get in vehicles even if the entry radius is 0 sometimes).

Or if you want them to be indestructable...and not let anyone get in them...just use a .holdObject, and put a box around them. :razz: I think the...rapport_box or whatever its called would be big enough. Clients won't see it, jeep shouldn't be damaged...you could always give it a supply depot that heals it immediately if splash damage effects it.

Just some ideas. :shock:

Author:  MR PINK BALLS [ Sun Aug 31, 2008 2:29 am ]
Post subject:  Re: I know there's a lot of questions on this, but...

Uhhhhm lock the vehicle? that works ss and you cant get in it

Author:  Plague [ Sun Aug 31, 2008 3:10 am ]
Post subject:  Re: I know there's a lot of questions on this, but...


Author:  MR PINK BALLS [ Sun Aug 31, 2008 3:49 am ]
Post subject:  Re: I know there's a lot of questions on this, but...

No but I know someone who does ill get back

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