Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
A " holdObject 1 " question... https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4330 |
Page 1 of 2 |
Author: | Plague [ Wed Aug 27, 2008 8:21 pm ] |
Post subject: | A " holdObject 1 " question... |
Author: | Sheppard [ Wed Aug 27, 2008 9:17 pm ] |
Post subject: | Re: A " holdObject 1 " question... |
SSM? I don't think you can. CSM, look at fletcher's .con file. Shows how its attached. |
Author: | MR PINK BALLS [ Thu Aug 28, 2008 1:23 am ] |
Post subject: | Re: A " holdObject 1 " question... |
Take a note fron the life "rafts" I use these quotations cuz I dont think a armored motorized ARMED boat is a liferaft but yea attach the will like that and im pressty sure it will fall of when you hit the gas or when you use hold.object 1 it actually dont hold the object forever if you hit the gas it will eventually let go after about 45 seconds or so |
Author: | Plague [ Thu Aug 28, 2008 2:26 am ] |
Post subject: | Re: A " holdObject 1 " question... |
Author: | Urglub [ Thu Aug 28, 2008 6:35 am ] |
Post subject: | Re: A " holdObject 1 " question... |
Author: | Plague [ Thu Aug 28, 2008 3:41 pm ] |
Post subject: | Re: A " holdObject 1 " question... |
Author: | Urglub [ Thu Aug 28, 2008 7:04 pm ] |
Post subject: | Re: A " holdObject 1 " question... |
Try it... |
Author: | Losnar [ Thu Aug 28, 2008 7:15 pm ] |
Post subject: | Re: A " holdObject 1 " question... |
Isn't a willy a pco? |
Page 1 of 2 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |