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Bf109 Cannon https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4329 |
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Author: | Sheppard [ Wed Aug 27, 2008 5:22 pm ] |
Post subject: | Bf109 Cannon |
I used sephiroth's code for propper number of plane guns SS , and I give the patch to my server's regulars. However, I've always wanted the 109's nose gun to shoot an explosive projectile, like it should. Is this possible SS? I know how to do it to every gun, but just the one? |
Author: | Urglub [ Wed Aug 27, 2008 5:50 pm ] |
Post subject: | Re: Bf109 Cannon |
Explosive projectiles, there's nothing more easy to apply. You can even make it explode when it comes close to a plane or a soldier. |
Author: | Sheppard [ Wed Aug 27, 2008 6:30 pm ] |
Post subject: | Re: Bf109 Cannon |
Yes, I know, but just 1 gun? I could addTemplate, say, AAprojectile, or whatever its really called, to the bf109projectile, but it would be every gun on the plane. I only want it on the nose gun, only it was a cannon. How would I do that? |
Author: | Urglub [ Wed Aug 27, 2008 6:40 pm ] |
Post subject: | Re: Bf109 Cannon |
Give it a differant projectile. |
Author: | Sheppard [ Wed Aug 27, 2008 6:47 pm ] |
Post subject: | Re: Bf109 Cannon |
................... It adds more of the same guns to the 109, it would have to be a different weapon....like adding the bofors barrel in that spot, idk. |
Author: | Sheppard [ Thu Aug 28, 2008 7:55 pm ] |
Post subject: | Re: Bf109 Cannon |
Author: | Losnar [ Thu Aug 28, 2008 8:04 pm ] |
Post subject: | Re: Bf109 Cannon |
ObjectTemplate.addFireArmsPosition 0/.5/2.9 0/4/0 ObjectTemplate.addFireArmsPosition 0/.5/2.9 0/4/0 I'd wager that those are the ones in the nose. |
Author: | Sheppard [ Thu Aug 28, 2008 8:43 pm ] |
Post subject: | Re: Bf109 Cannon |
Yeah, I tried those first and my idea worked beautifully, I added a bofors barrel there and it was awesome. However, it was CSM. Without a patch noone could connect. Short of making every gun on the plane shoot an AA projectile, how can I give it a cannon SS? |
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