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Battlefield Modding Tutorials BFMODS :: View topic - Changing Kit Contents Vanilla 42
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Changing Kit Contents Vanilla 42
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4318
Page 1 of 2

Author:  Sheppard [ Mon Aug 25, 2008 3:39 am ]
Post subject:  Changing Kit Contents Vanilla 42

I want to change some weapon kit contents, like remove medpack, add binoculars, etc. I saw an old post about this by silversound, and a new one by volt, but I'm still having no luck. Is there a way to remove certain kit contents, and add new ones in their place?

Author:  Why Two Kay [ Mon Aug 25, 2008 3:44 am ]
Post subject:  Re: Changing Kit Contents Vanilla 42

Look in objects.rfa for the kits, all the stuff is added to the kit in that file. Rem out the lines you don't want, and add new ones. You can't have 2 weapons that use the same index (same button on keyboard, like primary weapon = 3).

Of course, not server-side.

Author:  Sheppard [ Mon Aug 25, 2008 3:46 am ]
Post subject:  Re: Changing Kit Contents Vanilla 42

Right, I was pretty sure about that. But if I remove, say medpack, and add binoculars, it will work?

Author:  Sheppard [ Mon Aug 25, 2008 4:06 am ]
Post subject:  Re: Changing Kit Contents Vanilla 42

kk, thanks. I was using removeTemplate medpack = crash. Not the index #. Ok, i think i can figure it out now.

Author:  Sheppard [ Mon Aug 25, 2008 4:58 pm ]
Post subject:  Re: Changing Kit Contents Vanilla 42


Author:  Urglub [ Mon Aug 25, 2008 6:11 pm ]
Post subject:  Re: Changing Kit Contents Vanilla 42

#ยค%&
0-1-2-3-4-5

Author:  Sheppard [ Mon Aug 25, 2008 6:41 pm ]
Post subject:  Re: Changing Kit Contents Vanilla 42

Very helpful.... But how come you have to use the #s in a patchfile when it addTemplates the names in objects? Plus several objects use the same indexes.... I'm very, very, very thoroughly confused.

Author:  Urglub [ Tue Aug 26, 2008 9:47 am ]
Post subject:  Re: Changing Kit Contents Vanilla 42

ObjectTemplate.create Kit US_Medic
ObjectTemplate.setType Medic
ObjectTemplate.setKitTeam 2
ObjectTemplate.geometry Kit_Allies_Medic
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
rem ObjectTemplate.addTemplate Medic_helm_us <--- Template 0 Remove this template makes template 1 to 0
ObjectTemplate.addTemplate US_Medic_hippack <--- Template 0
ObjectTemplate.addTemplate US_Britt_Bacpac <--- Template 1

ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_medic_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_medic_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_colt.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_thompson.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_grenadeallies.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_medpack.tga"

ObjectTemplate.setKitIcon 3 "kits/Icon_medic_allies_selected.tga"
ObjectTemplate.setKitName 3 "RESPAWN_MEDIC"
ObjectTemplate.setKitActiveName 3 "RESPAWN_ACTIVE_MEDIC"

ObjectTemplate.addTemplate Thompson <--- Template 2
ObjectTemplate.addTemplate Colt <--- Template 3
ObjectTemplate.addTemplate KnifeAllies <--- Template 4
ObjectTemplate.addTemplate MedPack <--- Template 5
ObjectTemplate.addTemplate GrenadeAllies <--- Template 6

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