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Kamikaze Plane https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4301 |
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Author: | Sheppard [ Wed Aug 20, 2008 2:59 am ] |
Post subject: | Kamikaze Plane |
Author: | Sheppard [ Wed Aug 20, 2008 4:08 am ] |
Post subject: | Re: Kamikaze Plane |
OK, WTF? For some reason when the zero spawns, it is blowing up ![]() |
Author: | Iced Earth [ Wed Aug 20, 2008 4:22 am ] |
Post subject: | Re: Kamikaze Plane |
lollllll......put the damagewhenlost line on the spawner, not the vehicle itself. ![]() Also, idk if you can bind another button? Be interesting to see... anyways, if that doesn't work, I would probably get rid of one of the extra engines. |
Author: | WhatThe [ Wed Aug 20, 2008 1:59 pm ] |
Post subject: | Re: Kamikaze Plane |
Try the mouse look key, your plane is then locked going at that position, then you gots yourself a kamikaze plane. |
Author: | Sheppard [ Wed Aug 20, 2008 3:32 pm ] |
Post subject: | Re: Kamikaze Plane |
LOL I know why it blew up. Im an idiot. I took the speedmod off so it would blow up when it crashed, and since I got coords in-game, it spawned a few feet above ground. I knew I was supposed to put it on spawner, but I was hoping I didnt have to. It's on market garden, and I didn't want all the vehicles on that spawner to have it. Kamikaze LCVPs?? lol |
Author: | WhatThe [ Wed Aug 20, 2008 5:15 pm ] |
Post subject: | Re: Kamikaze Plane |
nah, that just makes anything on said spawner highly explosive. |
Author: | Sheppard [ Wed Aug 20, 2008 5:45 pm ] |
Post subject: | Re: Kamikaze Plane |
Author: | Iced Earth [ Wed Aug 20, 2008 6:13 pm ] |
Post subject: | Re: Kamikaze Plane |
Why not just mess with the zero bombs? Objects.rfa/vehicles/air/zero/weapons.con Idk, make it 'shoot' a defgun projectile or something...one with a position/rotation of: 0/2/0 0/0/0 and one with a pos/rot of 0/8/0 180/0/0 ? ![]() That way when you right click you'll shoot a projectile forward (to kill whatever), but also backward (to kill you lol). Won't work if friendly fire is off... ![]() |
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