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Battlefield Modding Tutorials BFMODS • View topic - Spawn From Another Soldier?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Aug 19, 2008 3:07 am 
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PostPosted: Tue Aug 19, 2008 3:19 am 
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I think we tried this, and the game got confused or something.


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PostPosted: Tue Aug 19, 2008 3:21 am 
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Well :( If you can add them to a vehicle tho, then why not?

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PostPosted: Tue Aug 19, 2008 3:34 am 
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This has already been done in BFV... it probably works in 1942.

Try using the Search function next time... all I typed in was "spawn kit" and it was the 3rd result (although after making this post it probably got pushed down).

Here it is:

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PostPosted: Tue Aug 19, 2008 5:14 am 
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Now where on Earth did you self-pimping kleptomaniacs ever come up with
that crazy Idea? :lol:


viewtopic.php?f=9&t=2419&hilit=squad+leader


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PostPosted: Tue Aug 19, 2008 6:44 am 
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Well, Cornholio..

I actually never saw that thread before.

Besides the team leader kit mod I made uses spawners attached to weapons so you can limit their usage.

I don't mean to toot my own horn...but I would if I could... :lol:

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PostPosted: Tue Aug 19, 2008 12:57 pm 
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You can do it client side, but every person carrying that kit will have the same spawn point and thus it will be a random spawn point instead of the selection you want. The way I got around it was making 5 "squad leader" kits spawn In my custom map, each with a different spawn point, they only spawned once in a very long while, and whoever got them, got them, and those were your spawns.


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PostPosted: Tue Aug 19, 2008 3:50 pm 
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this works but not serverside
ObjectTemplate.active German_Assault_ALT
ObjectTemplate.setKitSpeedFactor 1.85
ObjectTemplate.setKitAccelFactor 1

ObjectTemplate.active Sg44
ObjectTemplate.addTemplate GatoDriverSoldierSpawn

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