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Adding a new mod... objects do not appear. https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4281 |
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Author: | tbonez [ Wed Aug 13, 2008 8:34 am ] |
Post subject: | Adding a new mod... objects do not appear. |
Hi guys, I added vietnam elements into bf42 as a mod and the vehicles are not appearing. I know some of the coding doesn't line up but I'm sure I can get some objects to work correctly. What I have is a BFVietnam folder under mods, in there I have init.con game.CustomGameName BFVietnam game.addModPath Mods/BFVietnam/ game.addModPath Mods/bf1942/ game.CustomGameVersion 1.2 game.CustomGameUrl "http://www.BattlefieldVietnam.ea.com" Game.setMenuMusicFilename "music/menumusic" rem Game.setLoadMusicFilename "music/vehicle4.bik" Game.setWinMusicFilename "music/vehicle3.bik" Game.setLoseMusicFilename "music/menu.bik" Game.setCampaignLoseMusicFilename "music/theme2.bik" Game.setDebriefingMusicFilename "music/briefing.bik In that bfvietnam dir I have folder archives: these files are in there. ai meshes.rfa, ai.rfa, animations.rfa, animations_001.rfa effects.rfa,objects.rfa,standardmesh.rfa,texture.rfa,texture001.rfa patch. Also a bf1942 folder in there which has game.rfa and levels sub dir under this dir I have a map called football_viet.rfa in which is one of those cool football maps but I replaced the OST to call a vehicle such as a a1skyraider in place of the tank spawners. Nothing appears in game. the server loads find and I do load fine in the game too. Objects do not appear. I did add alternate texture path in the map rfa but no luck on that. any ideas? thanks This will be a clientside mod obviously. I thought about adding seats to the bombers and to the jeeps ![]() |
Author: | dheathcote [ Wed Aug 13, 2008 8:40 am ] |
Post subject: | Re: Adding a new mod... objects do not appear. |
well im no expert but some of your destinations have conflicting entrys such are were the mods folders are it has 2 entrys |
Author: | [TKO]Twist [ Wed Aug 13, 2008 9:06 am ] |
Post subject: | Re: Adding a new mod... objects do not appear. |
Code for vehicle is a bit different for Vietnam, lots of "Vietnam only" code. |
Author: | tbonez [ Wed Aug 13, 2008 5:12 pm ] |
Post subject: | Re: Adding a new mod... objects do not appear. |
The code is the same for an object that exists with a texture and basic identity listed in objects.rfa These objects should appear even if the code as to how the object reacts does not fit in bf1942 definitions. I will try this. Put in the Ju88a into the vietnam mod and see if it will appear will let you know. The two mod entries are to be able to use vanilla 42 objects inside a vietnam mod. So if you add those entries to vanilla 42 mod folder then u can access objects from xpack1 or xpack2 without 'activating' that mod. for example: if I just listed /mod/bfvietnam/ then I couldn't spawn a willy in my map |
Author: | Iced Earth [ Wed Aug 13, 2008 5:24 pm ] |
Post subject: | Re: Adding a new mod... objects do not appear. |
bonez i tried this before too...i think with the..whats it called...mod toolkit (?) there is a tool that makes a mod for you (name, file structure, etc). I tried making a minimod before and like you had all the appropriate files..but for some reason it didn't work. I tried this thing, and voila...worked. I'll look for the name when I'm at home later..but give that guy a try. |
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