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Battlefield Modding Tutorials BFMODS • View topic - Adding a new mod... objects do not appear.

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Aug 13, 2008 8:34 am 
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Joined: Sat Jun 21, 2008 7:11 pm
Posts: 12
Hi guys,

I added vietnam elements into bf42 as a mod and the vehicles are not appearing. I know some of the coding doesn't line up but I'm sure I can get some objects to work correctly.

What I have is a BFVietnam folder under mods, in there I have init.con

game.CustomGameName BFVietnam
game.addModPath Mods/BFVietnam/
game.addModPath Mods/bf1942/
game.CustomGameVersion 1.2
game.CustomGameUrl "http://www.BattlefieldVietnam.ea.com"
Game.setMenuMusicFilename "music/menumusic"
rem Game.setLoadMusicFilename "music/vehicle4.bik"
Game.setWinMusicFilename "music/vehicle3.bik"
Game.setLoseMusicFilename "music/menu.bik"
Game.setCampaignLoseMusicFilename "music/theme2.bik"
Game.setDebriefingMusicFilename "music/briefing.bik

In that bfvietnam dir I have folder archives:
these files are in there. ai meshes.rfa, ai.rfa, animations.rfa, animations_001.rfa effects.rfa,objects.rfa,standardmesh.rfa,texture.rfa,texture001.rfa patch.

Also a bf1942 folder in there
which has game.rfa and levels sub dir

under this dir I have a map called football_viet.rfa in which is one of those cool football maps but I replaced the OST to call a vehicle such as a a1skyraider in place of the tank spawners. Nothing appears in game. the server loads find and I do load fine in the game too. Objects do not appear.

I did add alternate texture path in the map rfa but no luck on that.

any ideas?

thanks This will be a clientside mod obviously. I thought about adding seats to the bombers and to the jeeps :)


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PostPosted: Wed Aug 13, 2008 8:40 am 
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Joined: Tue Apr 29, 2008 12:04 pm
Posts: 135
well im no expert but some of your destinations have conflicting entrys such are were the mods folders are
it has 2 entrys

_________________
My BF1942 Server's Homepage
BF1942 Servers Name Modded Omaha
BF1942 Servers IP 212.187.208.16


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PostPosted: Wed Aug 13, 2008 9:06 am 
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Joined: Tue Nov 27, 2007 7:56 pm
Posts: 1226
Code for vehicle is a bit different for Vietnam, lots of "Vietnam only" code.


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PostPosted: Wed Aug 13, 2008 5:12 pm 
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Joined: Sat Jun 21, 2008 7:11 pm
Posts: 12
The code is the same for an object that exists with a texture and basic identity listed in objects.rfa These objects should appear even if the code as to how the object reacts does not fit in bf1942 definitions.

I will try this. Put in the Ju88a into the vietnam mod and see if it will appear will let you know.

The two mod entries are to be able to use vanilla 42 objects inside a vietnam mod. So if you add those entries to vanilla 42 mod folder then u can access objects from xpack1 or xpack2 without 'activating' that mod.

for example:
if I just listed /mod/bfvietnam/ then I couldn't spawn a willy in my map


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PostPosted: Wed Aug 13, 2008 5:24 pm 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
bonez i tried this before too...i think with the..whats it called...mod toolkit (?) there is a tool that makes a mod for you (name, file structure, etc). I tried making a minimod before and like you had all the appropriate files..but for some reason it didn't work. I tried this thing, and voila...worked. I'll look for the name when I'm at home later..but give that guy a try.


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