Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
spawning kits https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4271 |
Page 1 of 1 |
Author: | dheathcote [ Sun Aug 10, 2008 9:27 am ] |
Post subject: | spawning kits |
object spawns Object.create WillySpawner Object.absolutePosition 832/32/1957 Object.rotation -179.545/0.620431/1.52588e-005 Object.setOSId 3 object spawn templates ObjectTemplate.create ObjectSpawner Willyspawner ObjectTemplate.setObjectTemplate 1 US_Medic ObjectTemplate.setObjectTemplate 2 Jap_Engineer ObjectTemplate.setObjectTemplate 3 UK_Scout ObjectTemplate.setObjectTemplate 4 Rus_Assault ObjectTemplate.setObjectTemplate 5 German_Medic ObjectTemplate.setObjectTemplate 6 USMarine_Engineer ObjectTemplate.MaxSpawnDelay 0 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.maxNrOfObjectSpawned 4 can anyone tell me why this isnt working? |
Author: | Sondre [ Sun Aug 10, 2008 9:44 am ] |
Post subject: | Re: spawning kits |
ObjectTemplate.create ObjectSpawner Willyspawner ObjectTemplate.setObjectTemplate 1 US_Medic ObjectTemplate.setObjectTemplate 2 Jap_Engineer ObjectTemplate.setObjectTemplate 3 UK_Scout ObjectTemplate.setObjectTemplate 4 Rus_Assault ObjectTemplate.setObjectTemplate 5 German_Medic ObjectTemplate.setObjectTemplate 6 USMarine_Engineer ObjectTemplate.MaxSpawnDelay 0 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.maxNrOfObjectSpawned 4 Hmm..after USMarine_engineer, it should say: MinSpawndelay 4 (number can be optional but not 0) Also your MaxSpawndelay is wrong, the number has to be over 0 but I suggest having it on 3-6 (If you like quick spawners).. UK_Scout doesnt sound familiar. Try GB_Scout |
Author: | Urglub [ Sun Aug 10, 2008 10:08 am ] |
Post subject: | Re: spawning kits |
Yes. You didn't read tutorial very well. activate, not create. And I don't get what sondre is speaking about. Doesn't make sence to me. Nothing wrong with that part at all. There's something wrong with damaged when lost, Y you didn't say something about that? Kit has no hitpoints, so how can it lose 10 per sec? Rem that line out. |
Author: | Losnar [ Sun Aug 10, 2008 10:16 am ] |
Post subject: | Re: spawning kits |
Use setteam. |
Author: | Iced Earth [ Sun Aug 10, 2008 4:50 pm ] |
Post subject: | Re: spawning kits |
Author: | Sheppard [ Mon Aug 11, 2008 4:53 pm ] |
Post subject: | Re: spawning kits |
And you can have a spawn delay of 0. I use it all the time. |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |