Not a bad idea with PS and trying to steal the shadows from there. Before they're merged by battlecraft, are the shadows saved as an "overlay"? If so, that would be perfect and not too hard to do in PS.
Urglub, I'm pretty sure I tried only one square at a time to see what happened...and battlecraft still replaced some textures (I think). I could try it again.
Arch, Editor42 is AMAZING at texturing. No painting required. Now that I have done it once, I could probably texture another pacific map entirely in about five-ten minutes.
You don't paint with editor 42, but have different filters I guess you could call them? I had a height selector, a child of that a noise selector and another height selector. What did I get out of that? After it was 'calibrated' so to speak to my liking, I had a wet sand texture that extended 2 units EXACTLY above waterline, a dry sand above that which blended with grass, and the grass on the rest of the map had some patches of dry sand to break it up. After I had all those settings, all I did was click one button: Texture entire map with selected brush. Map done!
