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Battlefield Modding Tutorials BFMODS • View topic - Locking out all vehicle in FH 1

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Aug 10, 2008 2:06 pm 
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Posts: 5
My clan TAW started a FH server a few weeks ago and cant remember if the vehicles where locked out by way of serverside modding or by remote manager. Is there a easy way to lock out all the vehicles with one file or do you have to create a ssm.rfa for each map. I have successfully locked out opposing armies on regular 42 but I have to use one mod file for each map. We used to play on the Wolf server and all there vehicles were locked out from the opposing armies and would like it to be that way on our new server. =TAW= House Of Mods

Thanks for reading
Rapid


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PostPosted: Sun Aug 10, 2008 2:39 pm 
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When you say "locked out vehicles" , do you mean locked out to enemies to taking vehicles from your main base ?

In other words, blue team can use vehicles from the the blue main base but cannot steal vehicles from the red main base - is this what you mean ?

:arrow: ALWAYS BE SPECIFIC AND GIVE DETAILS FOR ALL YOUR MODDING QUESTIONS.

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PostPosted: Sun Aug 10, 2008 3:42 pm 
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PostPosted: Sun Aug 10, 2008 4:01 pm 
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I think you can lock them in objects.con. Many battleships are locked to each team in regular bf42, so you should be able to do something similiar with FH.


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PostPosted: Sun Aug 10, 2008 4:19 pm 
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PostPosted: Sun Aug 10, 2008 4:49 pm 
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Yes VOLTANO, thats what i mean. I understand how its done but was wanting to know if there is easyier way. There are 250 different vehicles in FH. I was hoping I didn't have to use ObjectTemplate.TeamOnVehicle 1 under every object vehicle. Well thanks for replying, it looks like ill have to do it the hard way...LOL And thanks for the reminder Twist....


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PostPosted: Sun Aug 10, 2008 4:50 pm 
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Are you serious? wow 250 vehicles :shock:


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PostPosted: Sun Aug 10, 2008 8:01 pm 
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AHHHHHHHHHHHHHH!!!!!!!


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