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Battlefield Modding Tutorials BFMODS :: View topic - Possible to add spawner to effect?
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Possible to add spawner to effect?
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4244
Page 1 of 2

Author:  Scorpion [ Sun Aug 03, 2008 7:06 pm ]
Post subject:  Possible to add spawner to effect?

Hi,

Anyone who knows if it's possible to add spawners to effects i.e. making a willy spawn after a landmine detonates? I'm interested in CSM solutions to my question.

Author:  Losnar [ Sun Aug 03, 2008 7:09 pm ]
Post subject:  Re: Possible to add spawner to effect?


Author:  Urglub [ Sun Aug 03, 2008 7:21 pm ]
Post subject:  Re: Possible to add spawner to effect?


Author:  Scorpion [ Sun Aug 03, 2008 7:44 pm ]
Post subject:  Re: Possible to add spawner to effect?

Thanks for your quick response. I'll test it out.

Author:  Scorpion [ Sun Aug 03, 2008 8:41 pm ]
Post subject:  Re: Possible to add spawner to effect?

Follow up question: Which technique is best to use if you have i.e. two vehicles (V-A and V-B) and you want to create two new landmines (LM-A and LM-B) and you want LM-A to only affect V-A and LM-B only to affect V-B?

Should LM-B be triggered through higher mass of one of the vehicles, say V-B?

Could give me a quick example on how to make LM-A and LM-B as CSM and any alterations to the V-A and V-B to support this.

Author:  Losnar [ Sun Aug 03, 2008 9:18 pm ]
Post subject:  Re: Possible to add spawner to effect?


Author:  Scorpion [ Sun Aug 03, 2008 9:25 pm ]
Post subject:  Re: Possible to add spawner to effect?

That was so clearly stated as it could be. Never mind. I solved it through changing the mass of the Landmine projectile.

Author:  [TKO]Twist [ Mon Aug 04, 2008 8:38 am ]
Post subject:  Re: Possible to add spawner to effect?

He wants to have 2 different landmines. The first one for example only scooters and the other one only tanks...

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