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Battlefield Modding Tutorials BFMODS • View topic - UH-60

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: UH-60
PostPosted: Tue Jul 29, 2008 9:56 pm 
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Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
Sorry its in wrong thread but for you DC and DCF fans out ther heres a serverside code for ya to make the dull blackhawk have allitle more zing

ObjectTemplate.Active Minigun
ObjectTemplate.roundOfFire 50
ObjectTemplate.setFireDev 2.5 0.9 0.1
ObjectTemplate.setDevMod 1 0.85 0.75
ObjectTemplate.setTurnDev 0 0 0 0
ObjectTemplate.setSpeedDev 1 0.2 0.2 0.1
ObjectTemplate.setMiscDev 1 1.5 0.1
ObjectTemplate.setMinDev 0.75
ObjectTemplate.addTemplate Minigun_Barrel
ObjectTemplate.setposition 0/0/.12
ObjectTemplate.addTemplate Minigun_Barrel
ObjectTemplate.setposition 0/0/.12

Miniguns now spray and area and fires around 60 rounds per second beacasue I added second barrel so now you can just aim in someones genral direction and blow them away like a real minigun Have fun


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 Post subject: Re: UH-60
PostPosted: Wed Jul 30, 2008 12:39 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015

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In the beginning everybody was a SSM NooB.
BFV SSM on server 66.55.142.243
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 Post subject: Re: UH-60
PostPosted: Wed Jul 30, 2008 5:23 pm 
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Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
Yes but i wasnt going for any kind of amazing amount of fire i just wanted this mto make it easier to hit infantry and toast humvees and it did..........The reason I did it is because I have helicopters in berlin and its hard to get a good aim on someone when your flying around in a UH_60 and Gunning and yes i realize the game doesent shoot 50 rps i just putt it at 50 to get the max amount out of it I added the second barrel to get more rounds down range as well but I appreciate the code ill give it a try


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 Post subject: Re: UH-60
PostPosted: Wed Jul 30, 2008 5:51 pm 
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Posts: 2015
You even added a third.
When you add 2 you still have the org one left=3 barrels
I don't think they do any effect if they are on same spot, that's why I moved them around.
If 3 bullets hit the same target at same time, I think it counts as one hit, not 3.
BFV works like that anyway, pls inform me if 42 works in a different way.

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 Post subject: Re: UH-60
PostPosted: Wed Jul 30, 2008 6:28 pm 
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Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
OHHH I did not know this ill move ze barrels


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 Post subject: Re: UH-60
PostPosted: Wed Jul 30, 2008 6:53 pm 
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Joined: Tue Nov 27, 2007 7:56 pm
Posts: 1226
That is not true, I have added 5(!) more guns on the same place on the Corsair, and man you sure saw the difference!


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 Post subject: Re: UH-60
PostPosted: Wed Jul 30, 2008 8:24 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Clientside or serverside? Image
Clientside it works like that.

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 Post subject: Re: UH-60
PostPosted: Wed Jul 30, 2008 8:28 pm 
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Posts: 1226
Ah, nvm SORRY :oops:


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