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Battlefield Modding Tutorials BFMODS • View topic - Having 2 same cars with different skins.

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Aug 01, 2008 4:22 pm 
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How would I copy a vehicle and change it's skin and add it back into a map?
In this case I'm making a race circuit and I want 4 different colors for the same car.
I have tried to rename the standardmesh files and lead them to a other texture = fail.
I tried the vehicle import tutorial which works great... but when I want to have the cars to have different colours and spawn it crashes.
I know it's possible because it has been done in BFV with the Skyraider.
Help me?


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PostPosted: Fri Aug 01, 2008 4:36 pm 
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Isn't the skyraider with green skin named somthing slightly different? Like SBD and SBD-T in 1942?

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PostPosted: Fri Aug 01, 2008 5:56 pm 
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Yeah that's right Skyraider and SkyraiderAlt.
But I already have 4 different vehicle like that.
Skyline_red
Skyline_green
Skyline_white

just like that.
But where is it defined what texture it uses. in the StandardMesh folder.
How to make it so that you have a other skin. Mapside...


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PostPosted: Fri Aug 01, 2008 6:34 pm 
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Copy its code, redo some of it, making an entire new vehicle, change the .sm and .rs files. It would'nt be serverside. It would take some tinkering with.

If you wanted you could apply random geometries to it, Making 2 of the same vehicle with a different skin, and applying the random geometries code to it, to make it random.


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PostPosted: Fri Aug 01, 2008 6:38 pm 
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MUTT1, MUTT3, MUTT4 and MUTT5.

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PostPosted: Fri Aug 01, 2008 7:16 pm 
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Uhm, sorry I didn't mentioned it won't be serverside...
And what I did is making 4 new cars with the Object Generator and after that I applied the tutorial of importing vehicle's, that worked. After that I wanted to see how they did it with the skyraiders. So I came to the conclusion that they have different *.rs *.sm things. So I renamed the original *.rs and *.sm and inside the *.rs I changed the name for the texture, to the one I was using. And that made me crashed so now I am confused. Because I can't check the *.sm?
And Urglub, I know making a new complex will work, but it will have the same damn skin.


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PostPosted: Fri Aug 01, 2008 7:26 pm 
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No it wont, it's not complex, build 4 new jeeps.

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PostPosted: Fri Aug 01, 2008 7:30 pm 
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You're close, make a new car from the original (Car_1, whatever), add it map-based like you would any other vehicle (look at battle of britain -- JU88A, or liberation of caen -- PAK40 cannon).

The .rs file I believe is the one that says where the texture is. Make a new texture folder in your map. Call it NewTextures or something. Make the .rs file point there. If for some reason that doesn't show, in your init.con, add a new texturepath with your folder "NewTextures".

Thats what I would start with.. :?


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