Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Jul 30, 2008 8:32 am 
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Joined: Sat Jun 21, 2008 7:11 pm
Posts: 12
Thanks. I have it working now. Just have to add building material numbers so you dont kill yourself jumping on top of a building.


You guys know any reason why the parachute doesn't work with the jetpack code on a pack?

ObjectTemplate.create ActiveKitPart Jetpack
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/60/0
ObjectTemplate.setPassiveAcceleration 0/7.7/0
ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
ObjectTemplate.burstFrequency 30
ObjectTemplate.setTrigger PIAction
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveHeatIncrement 1.25
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 1

ObjectTemplate.create ActiveKitPart Thrust
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/0/15
ObjectTemplate.setPassiveAcceleration 0/0/0
ObjectTemplate.setTrigger PIThrottle
ObjectTemplate.addToNegativeMask Walking
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.OverrideAirMovementInhibitations 0

I tried disabling the passive acceleration to 0/0/0 and 'override air movement inhibitions' to 1 and 0. no luck with either.


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PostPosted: Sat Aug 02, 2008 3:06 am 
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Joined: Sat Jun 21, 2008 7:11 pm
Posts: 12
ObjectTemplate.create ActiveKitPart Jetpack
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/60/0
ObjectTemplate.setPassiveAcceleration 0/0/0
rem ObjectTemplate.setInAirAnimOverride GrenadeAxisFire

ObjectTemplate.burstFrequency 30
ObjectTemplate.setTrigger PIAction
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.ActiveHeatIncrement 1.25
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
rem ObjectTemplate.ActiveEffectPersistancePerFrame 0
rem ObjectTemplate.OverrideAirMovementInhibitations 1

ObjectTemplate.create ActiveKitPart Thrust
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/0/15
ObjectTemplate.setPassiveAcceleration 0/0/0
ObjectTemplate.setTrigger PIThrottle
ObjectTemplate.addToNegativeMask Walking
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
rem ObjectTemplate.ActiveEffectPersistancePerFrame 0
rem ObjectTemplate.OverrideAirMovementInhibitations 0


Highlighted sections were changes.

Parachutes now WORK


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