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Spawn time & changing vehicles on carriers. https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4199 |
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Author: | dagger181 [ Mon Jul 21, 2008 5:35 am ] |
Post subject: | Spawn time & changing vehicles on carriers. |
I looked at the tutorial and i've had no luck so far. I was changing the spawn time of the planes on the carriers for the map wake. And changing the planes on the carrier that spawn. I put the codes in that r in the Objects.rfa for the carriers plane spawners. and its not working. Any idea |
Author: | Iced Earth [ Mon Jul 21, 2008 5:42 am ] |
Post subject: | Re: Spawn time & changing vehicles on carriers. |
Author: | dagger181 [ Mon Jul 21, 2008 7:17 am ] |
Post subject: | Re: Spawn time & changing vehicles on carriers. |
Author: | Iced Earth [ Mon Jul 21, 2008 7:41 am ] |
Post subject: | Re: Spawn time & changing vehicles on carriers. |
Is that code in your OST.con file? Check your code carefully..: ObjectTemplate.create ObjectSpawner ShokakuAichiValSpawner We want to active the spawner, not create. ObjectTemplate.Active ShokakuAichiValSpawner That is unless of course you are editing objects.rfa. Like I said though, I prefer to leave those alone. Less that can go wrong. |
Author: | dagger181 [ Mon Jul 21, 2008 3:43 pm ] |
Post subject: | Re: Spawn time & changing vehicles on carriers. |
its still not working. I have no clue what is going wrong, I copied the codes u showed me but still nothing. |
Author: | dagger181 [ Tue Jul 22, 2008 10:45 pm ] |
Post subject: | Re: Spawn time & changing vehicles on carriers. |
Oh well, im never getting this coding to work. |
Author: | Iced Earth [ Tue Jul 22, 2008 11:07 pm ] |
Post subject: | Re: Spawn time & changing vehicles on carriers. |
where did you put that code? what rfa file, and what files are IN there? ![]() |
Author: | dagger181 [ Wed Jul 23, 2008 3:24 am ] |
Post subject: | Re: Spawn time & changing vehicles on carriers. |
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