Thanks for all of the info, it's helped a lot.
Let me get this straight, I have to edit the game.rfa in order for the new material number to work, right? Since if I just had that code in my objectspawntemplates, it wouldn't be able to indentify 801, since it's not defined, thus it wouldn't do anything.
If I didn't make my own material, I could just use one of the predefined ones that's not on the map I am patching, and just insert that into material1 and material 2 (corresponding that is), without doing anything else.
Material1, 213, isn't changed at all, because it already 1 hit kills, right? I only have to change material2, the splash.
The radius is 3 because that's the size I am looking for. You compared it to 12, and that is pretty large, so 3 sounds about right.
Okay, that is how I see everything of what you wrote, correct me if I am wrong please. Thank you.
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