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Battlefield Modding Tutorials BFMODS • View topic - Gunner View

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Gunner View
PostPosted: Mon Aug 04, 2008 10:40 pm 
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Joined: Mon May 28, 2007 12:58 pm
Posts: 19
Hi There.

Got 1 question: Where can I find the AH64 gunner view Green Screen/Visor. Been looking for a day now with two guys, and my m8's skinmod will just not be complete without all artwork modded. Glad to post a screenie when it is done.

grz, thx in advance

This site rules.

EDIT: sorry, trying to mod the gunner view in DCF. Looked there, and in DC; even checked bf42 (how desperate can one get).

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 Post subject: Re: Gunner View
PostPosted: Tue Aug 05, 2008 12:00 am 
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Posts: 1809
Location: Your moms house
well its actually a dds file so look in the bla bla bla werever the dds files are for dcfinal


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 Post subject: Re: Gunner View
PostPosted: Tue Aug 05, 2008 12:51 am 
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 Post subject: Re: Gunner View
PostPosted: Tue Aug 05, 2008 2:05 am 
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yea what he said


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 Post subject: Re: Gunner View
PostPosted: Tue Aug 05, 2008 9:24 am 
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Posts: 19
Sorry, but can you specify the "bla bla bla werever.rfa", where it is? I mean, I really would not have posted my question in here if it would be THAT easy. It is not in texture.rfa.....

I mean: I extracted all (BF42, DC, DCF, it should not be in DCX or DCFX cuz that came later) texture.rfa to a folder. I viewed EACH .dss in a .dds explorer. Then I used Irfanview for the .tga files. Including sub directories.
It is not in there. It is not a gunnersight of the ac-130. It is not the gunnersight of the Stryker. It freaks me out.

It is the same image when you stand in front of the Apache, facing it. When you duck, you can see it, (it's a bug I think) from a certain distance.

I know it is the camera of the gunner, or M230 cannon. No reference, only to Ai and Network.

Extracted from *:\EA GAMES\Battlefield 1942\Mods\DesertCombat\ArchivesObjects.rfa, then OBJECTS/vehicles/air/AH64/Objects.con

rem *** AH64RearPropellerBlurred ***
...
...
...

rem *** AH64M230Control ***
ObjectTemplate.create PlayerControlObject AH64M230Control
ObjectTemplate.setNetworkableInfo AH64_body_info
ObjectTemplate.aiTemplate AH64Cannon
rem ---------------------------------
ObjectTemplate.addTemplate AH64M230Base
ObjectTemplate.setPosition 0/-0.95/-0.096
ObjectTemplate.addTemplate AH64Entry
ObjectTemplate.setPosition 0/0/1.5
ObjectTemplate.addTemplate AH64GunnerSeat
ObjectTemplate.setPosition 0/-.275/.140
ObjectTemplate.addTemplate AH64NoseMount
ObjectTemplate.setPosition 0/-0.025/1.653
rem ---------------------------------
ObjectTemplate.setSoldierExitLocation -3/0.05/1 0/0/0
ObjectTemplate.GUIIndex 54
ObjectTemplate.setVehicleIcon "Vehicle/Icon_AH64.tga"
ObjectTemplate.setVehicleIconPos 62/108
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBar
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTFighter
ObjectTemplate.setToolTipType VTFighter


rem *** AH64M230Base ***
ObjectTemplate.create RotationalBundle AH64M230Base
ObjectTemplate.setNetworkableInfo AH64_body_info
ObjectTemplate.setGeometry AH64_M230_Mount
rem -----------------------------------
ObjectTemplate.addTemplate AH64M230Rotation
ObjectTemplate.setPosition 0/0/-0.1425
rem -----------------------------------
ObjectTemplate.setMinRotation -90/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 90/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** AH64M230Rotation ***
ObjectTemplate.create RotationalBundle AH64M230Rotation
ObjectTemplate.setNetworkableInfo AH64_body_info
rem -----------------------------------
rem ObjectTemplate.addTemplate AH64GunnerCamera
rem ObjectTemplate.setPosition 0/-0.110/-0.300
ObjectTemplate.addTemplate M230Cannon
rem -----------------------------------
ObjectTemplate.setMinRotation 0/-7/0
ObjectTemplate.setMaxRotation 0/45/0
ObjectTemplate.setMaxSpeed 0/90/0
ObjectTemplate.setAcceleration 0/5000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY

rem *** AH64NoseMount ***
ObjectTemplate.create RotationalBundle AH64NoseMount
ObjectTemplate.setNetworkableInfo AH64_body_info
ObjectTemplate.setGeometry AH64_Nose_Mount
rem -----------------------------------
ObjectTemplate.addTemplate AH64NoseSensors
ObjectTemplate.setPosition 0/-0.43/0
rem -----------------------------------
ObjectTemplate.setMinRotation -90/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 90/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

rem *** AH64NoseSensors ***
ObjectTemplate.create RotationalBundle AH64NoseSensors
ObjectTemplate.setNetworkableInfo AH64_body_info
ObjectTemplate.setGeometry AH64_Nose_Sensors
rem -----------------------------------
ObjectTemplate.addTemplate AH64GunnerCamera
ObjectTemplate.setPosition 0/0/0.2
rem -----------------------------------
ObjectTemplate.setMinRotation 0/-7/0
ObjectTemplate.setMaxRotation 0/45/0
ObjectTemplate.setMaxSpeed 0/90/0
ObjectTemplate.setAcceleration 0/5000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


rem *** AH64GunnerCamera ***
ObjectTemplate.create Camera AH64GunnerCamera
ObjectTemplate.setMinRotation -180/-20/0
ObjectTemplate.setMaxRotation 180/60/0
ObjectTemplate.setMaxSpeed 200/200/0
ObjectTemplate.setAcceleration 1000/1000/0
ObjectTemplate.OutsideHudOffset 0/-0.95/-0.5

rem *** AH64GunnerSeat ***
ObjectTemplate.create SeatObject AH64GunnerSeat
ObjectTemplate.seatFlags c_SeatShowHalfBodySoldier


rem *** AH64Entry ***
ObjectTemplate.create EntryPoint AH64Entry
ObjectTemplate.setEntryRadius 4

rem *** AH64Simple ***
ObjectTemplate.create SimpleObject AH64Simple
ObjectTemplate.geometry AH64_Fus_L1

rem *** AH64Wreck ***
ObjectTemplate.create SimpleObject AH64Wreck
ObjectTemplate.geometry AH64_Wreck

rem *** AH64LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 AH64LodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 200


Should be somewhere in here, right? I mean, reference to which .dds I'm looking for? Okay, now check the attachment for a screenshot of the only AH64 .dds files there are in texture.rfa. Nothing green.

Now, you see I did my homework. Anybody got ANY idea?

Thx, in advance.

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Last edited by Nodbrother on Tue Aug 05, 2008 2:00 pm, edited 1 time in total.

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 Post subject: Re: Gunner View
PostPosted: Tue Aug 05, 2008 1:19 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Well, we can look it up for you or you can look it up yourself.
You want it, you get it.
Look in objects.rfa and texture.rfa.
We're not here to server you, but to help you out a bit.
As this has totally nothing to do with serverside modding you have to put some time into it yourself.
It's not really that hard, just need some time to understand how game works.
After that you can find whatever.

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 Post subject: Re: Gunner View
PostPosted: Tue Aug 05, 2008 2:06 pm 
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Joined: Mon May 28, 2007 12:58 pm
Posts: 19
Sorry Urglub, But I was editing the post, just to show what steps I taken to find what I am looking for. I know you are not here to serve me. It was stupid of me not to register to this forum sooner. I am a reader for a long time now, so, eventhough I am a noob compared to most members here, I am not as big a noob as it might seem. I know that some ppl ask the stupidist (?? is that a real word??) questions in here, things you can get without asking; most of it is in the tuts.
Soory if I caused any bad vibes: didn't mean to.

grz...

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 Post subject: Re: Gunner View
PostPosted: Tue Aug 05, 2008 2:52 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
As long as you try I'll help.
Looks like you managed quite well after a deep RFA exploration.
It was just a strange first post.

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Last edited by Urglub on Tue Aug 05, 2008 2:56 pm, edited 1 time in total.

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