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Battlefield Modding Tutorials BFMODS :: View topic - What keeps a quad stationary?
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

What keeps a quad stationary?
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4138
Page 1 of 1

Author:  Refuse2lose [ Sat Jun 28, 2008 2:03 am ]
Post subject:  What keeps a quad stationary?

Its interesting that a quad can be placed on the ground or in the air.

I have added a hook to a quad server side to see whether I could lift it and move it around a map.

i attempted to lift it with a heuy and from the looks of it, the cable breaks, or simply detaches from the quad. There is a connection. I could not find any code that attached the quad to the ground or as noted above, thin air.

If a quad could be moved - the possibilities would be great, ie. floating quad on water, flying under a helo etc.

Kinda weird though...

Author:  Losnar [ Sat Jun 28, 2008 2:28 am ]
Post subject:  Re: What keeps a quad stationary?

The code you'd need to change is objecttemplate.hasmobilephysics 0, but unfortunately...

IT DOESN'T WORK :(

You can't make stationary objects mobile with a ssm.

Author:  [TKO]Twist [ Sat Jun 28, 2008 9:37 am ]
Post subject:  Re: What keeps a quad stationary?

use the Quad from the Nancy...

Author:  Losnar [ Sat Jun 28, 2008 10:34 am ]
Post subject:  Re: What keeps a quad stationary?


Author:  [TKO]Twist [ Sat Jun 28, 2008 12:22 pm ]
Post subject:  Re: What keeps a quad stationary?

lodstaticQuad?

Author:  Refuse2lose [ Sun Jun 29, 2008 3:38 pm ]
Post subject:  Re: What keeps a quad stationary?

I swapped out the quad for the front gunner from the PBR which has mobilephysics, and after some time the hook works to link to the winch, however, the PCO cant be moved...

Maybe its the base thats stationary, ill check that

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