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Vehicle repair "points" https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4127 |
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Author: | rossdagley [ Wed Jun 25, 2008 11:52 pm ] |
Post subject: | Vehicle repair "points" |
Author: | Iced Earth [ Thu Jun 26, 2008 1:53 am ] |
Post subject: | Re: Vehicle repair "points" |
Active the repair pack, and try tinkering with these guys.. rem *** Recover time ObjectTemplate.reloadtime 1.1 rem *** Use RepairPack time ObjectTemplate.roundOfFire 10 |
Author: | rossdagley [ Thu Jun 26, 2008 10:05 am ] |
Post subject: | Re: Vehicle repair "points" |
Author: | Urglub [ Thu Jun 26, 2008 12:04 pm ] |
Post subject: | Re: Vehicle repair "points" |
Author: | rossdagley [ Thu Jun 26, 2008 1:00 pm ] |
Post subject: | Re: Vehicle repair "points" |
Forgive my skepticism, but I also dont see how that can affect just one class of vehicle. Not all vehicles (even if that affected it, which it doesn't - i've tested it. It simply changes the speed at which the amount of "repair" is used up, and the "recovery/reload time" for the repairer once the "repair ammo" is depleted. Unfortunately, this doesn't do what I was after - do you have any other ideas or suggestions? ![]() Ta! |
Author: | Urglub [ Thu Jun 26, 2008 6:01 pm ] |
Post subject: | Re: Vehicle repair "points" |
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