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Battlefield Modding Tutorials BFMODS • View topic - Help [Omaha Beach stuff, I can't name topics]

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Author Message
PostPosted: Mon Jun 09, 2008 11:30 am 
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Joined: Tue Apr 29, 2008 12:04 pm
Posts: 135
I have done a reasonable amount of ss modding but i just can't get this patch to work please can you help me

Map is Omaha Beach

Init.con
rem
rem **** Initialize level specific rendering settings.
rem

renderer.globalLodPercent 1
renderer.globalAmbientColor .05/.05/.05
renderer.ambientColor .15/.13/.12
renderer.diffuseColor .3/.28/.25
renderer.specularColor .15/.15/.15
renderer.animatedMeshDiffuseFactor 1
renderer.animatedMeshAmbientColor 0.2
textureManager.alternativePath Texture/Europe

shadow.shadowColor 0.3

ShaderManager.setTextureParam envmap bf1942\levels\Omaha_Beach\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.67/0.655/0.66
renderer.fogstart -50
renderer.fogend 290

Game.setViewDistance 300
Game.spawnPlayers 1



game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 Us_Assault
game.setKit 2 2 Us_AT
game.setKit 2 3 German_Medic
game.setKit 2 4 US_Engineer

game.setActiveCombatArea 512 512 1024 1024

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 1/-1
water.scrollDirection2 0/1
water.specularColor 0.7/0.67/0.7
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.01
water.tileLayer1 0.25
water.tileLayer2 0.25
water.tileNormalmap 0.25
water.lightDirection -0.3/0.5/-0.65
water.color 0.9/0.75/0.7
water.deepColor 0.4
water.waterAlphaDepth 0.5

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 937.2/18.07/961.78
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 937.2/18.07/961.78

Object Spawns
rem ****************************************
rem **** the_beach *****
rem ****************************************

Object.create Willyspawner
Object.absolutePosition 942.91/125.25/1049.34
Object.rotation 80.28/0/0.0442505
Object.setOSId 5
Object.setTeam 1


Object.create EnterpriseSpawner
Object.absolutePosition 958.61/16.8594/829.235
Object.rotation 80.28/0/0.0442505
Object.setTeam 2

Object.create AAGunSpawner
Object.absolutePosition 1053.17/16.5903/975.411
Object.rotation 0/0/0
Object.setOSId 5

Object.create lighttankspawner
Object.absolutePosition 866.922/18.0057/947.454
Object.rotation 90/0/1.52588e-005
Object.setOSId 1

Object.create ScoutCarSpawner
Object.absolutePosition 899.257/19.9825/992.181
Object.rotation 96.0913/1.05751/-3.26483
Object.setOSId 1

rem **************************************
rem **** the_wall *****
rem *************************************

rem Object.create AAGunSpawner
rem Object.absolutePosition 978.986/43.7667/1163.88
rem Object.rotation 0/0/1.52588e-005
rem Object.setOSId 3
rem Object.setTeam 1

Object.create MachinegunSpawner
Object.absolutePosition 955.407/46.4482/1142.3
Object.rotation 179.64/0/0.0685425
Object.setOSId 3
Object.setTeam 1

Object.create MachinegunSpawner
Object.absolutePosition 1013.44/46.4382/1142.47
Object.rotation 179.64/0/0.0685425
Object.setOSId 3
Object.setTeam 1

Object.create lighttankspawner
Object.absolutePosition 1025.53/47.0396/1222.83
Object.rotation -179.641/-0.10399/-1.52588e-005
Object.setOSId 3
Object.setTeam 1

Object.create MachinegunSpawner
Object.absolutePosition 926.862/34.4416/1102.15
Object.rotation -180/0/1.52588e-005
Object.setOSId 3
Object.setTeam 1

Object.create MachinegunSpawner
Object.absolutePosition 1026.06/35.6469/1109.21
Object.rotation -154.08/0/1.52588e-005
Object.setOSId 3
Object.setTeam 1

rem **************************************
rem **** the_CITYENTRY *****
rem *************************************

Object.create MachinegunSpawner
Object.absolutePosition 1056.02/53.038/1240.58
Object.rotation -178.74/0/0.0593567
Object.setOSId 5

Object.create MachinegunSpawner
Object.absolutePosition 1089.57/59.318/1212.82
Object.rotation -139.68/0/1.52588e-005
Object.setOSId 5

Object.create MachinegunSpawner
Object.absolutePosition 1085.43/59.338/1256.69
Object.rotation -116.64/0/0.0279846

Object.setOSId 5

rem **************************************
rem **** axisbase *****
rem *************************************


Object.create heavytankspawner
Object.absolutePosition 1015.56/62.5124/1307.35
Object.rotation -93.6/0/0.0395813
Object.setOSId 5
Object.setTeam 1


Object.create MachinegunSpawner
Object.absolutePosition 998.553/64.909/1293.43
Object.rotation 0/0/1.52588e-005
Object.setOSId 5
Object.setTeam 1

Object.create DefgunSpawner
Object.absolutePosition 1034.21/61.1805/1257.21
Object.rotation 177.12/-3.83453e-007/1.52588e-005
Object.setOSId 5
Object.setTeam 1

Object.create DefgunSpawner
Object.absolutePosition 955.038/61.1205/1251.24
Object.rotation 175.68/0/1.52588e-005
Object.setOSId 5
Object.setTeam 1

Object.create MachinegunSpawner
Object.absolutePosition 1072.23/66.9804/1379.97
Object.rotation 177.21/0/0.0656281
Object.setOSId 5
Object.setTeam 1

Object.create MachinegunSpawner
Object.absolutePosition 1035.82/62.7123/1357.51
Object.rotation 93.24/0/0.0523529
Object.setOSId 5
Object.setTeam 1

Object.create FighterSpawner
Object.absolutePosition 1001.357/62.3024/1401.46
Object.rotation 182.16/0/0.0593567
Object.setOSId 5
Object.setTeam 1

Object.create AAGunSpawner
Object.absolutePosition 981.357/62.3024/1306.46
Object.rotation 180/0/0
Object.setOSId 5
Object.setTeam 1

Object Spawn Templates
ObjectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 2 sherman
ObjectTemplate.setObjectTemplate 1 panzeriv
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner Willyspawner
ObjectTemplate.setObjectTemplate 1 US_Medic
ObjectTemplate.MinSpawnDelay 0
ObjectTemplate.MaxSpawnDelay 0
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 2

ObjectTemplate.create ObjectSpawner heavytankspawner
ObjectTemplate.setObjectTemplate 2 m10
ObjectTemplate.setObjectTemplate 1 Tiger
ObjectTemplate.MinSpawnDelay 70
ObjectTemplate.MaxSpawnDelay 110
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner APCSpawner
ObjectTemplate.setObjectTemplate 2 M3A1
ObjectTemplate.setObjectTemplate 1 Hanomag
ObjectTemplate.MinSpawnDelay 35
ObjectTemplate.MaxSpawnDelay 55
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner willyspawner
ObjectTemplate.setObjectTemplate 2 Willy
ObjectTemplate.setObjectTemplate 1 Kubelwagen
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner ScoutCarSpawner
ObjectTemplate.setObjectTemplate 2 Willy
ObjectTemplate.setObjectTemplate 1 Kubelwagen
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner AAGunSpawner
ObjectTemplate.setObjectTemplate 2 AA_allies
ObjectTemplate.setObjectTemplate 1 flak38
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner FighterSpawner
ObjectTemplate.setObjectTemplate 2 zero
ObjectTemplate.setObjectTemplate 1 zero
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner DiveBomberSpawner
ObjectTemplate.setObjectTemplate 2 mustang
ObjectTemplate.setObjectTemplate 1 stuka
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner HeavyBomberSpawner
ObjectTemplate.setObjectTemplate 2 B17
ObjectTemplate.setObjectTemplate 1 B17
ObjectTemplate.MinSpawnDelay 160
ObjectTemplate.MaxSpawnDelay 200
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 20

ObjectTemplate.create ObjectSpawner MachinegunSpawner
ObjectTemplate.setObjectTemplate 2 Stationary_browning
ObjectTemplate.setObjectTemplate 1 Stationary_mg42
ObjectTemplate.MinSpawnDelay 35
ObjectTemplate.MaxSpawnDelay 55
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10


ObjectTemplate.create ObjectSpawner ArtillerySpawner
ObjectTemplate.setObjectTemplate 2 Priest
ObjectTemplate.setObjectTemplate 1 Wespe
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10



ObjectTemplate.create ObjectSpawner DestroyerSpawner
ObjectTemplate.setObjectTemplate 2 fletcher2
ObjectTemplate.setObjectTemplate 1 hatsuzuki
ObjectTemplate.SpawnDelay 200
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.teamOnVehicle 1

ObjectTemplate.create ObjectSpawner lcvpSpawner
ObjectTemplate.setObjectTemplate 2 lcvp
ObjectTemplate.setObjectTemplate 1 lcvp
ObjectTemplate.SpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner DefgunSpawner
ObjectTemplate.setObjectTemplate 2 Defgun
ObjectTemplate.setObjectTemplate 1 Defgun
ObjectTemplate.MinSpawnDelay 90
ObjectTemplate.MaxSpawnDelay 180
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.Create ObjectSpawner EnterpriseSpawner
ObjectTemplate.SetObjectTemplate 1 Enterprise
ObjectTemplate.SetObjectTemplate 2 Enterprise
ObjectTemplate.SpawnDelay 200
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.teamOnVehicle 1


ObjectTemplate.Active flak38
ObjectTemplate.setSoldierExitLocation -61.813/-45.7121/331.049 90/0/0

ObjectTemplate.Active AA_allies
ObjectTemplate.setSoldierExitLocation 61.813/45.7121/-331.049 90/0/0


ObjectTemplate.Active Thompson
ObjectTemplate.projectileTemplate MG42_Projectile

ObjectTemplate.reloadtime 0.1
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 30
ObjectTemplate.autoReload 1

ObjectTemplate.velocity 2000
ObjectTemplate.setFireDev 0 0 0
ObjectTemplate.setMinDev 0 0 0

Rem *** Deviation End *****

ObjectTemplate.addTemplate e_shell792mm
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.01/0.07/0.37
ObjectTemplate.setRotation 0/0/0



ObjectTemplate.projectilePosition 0/0/0
rem ObjectTemplate.roundOfFire 1
rem ObjectTemplate.reloadtime 1
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0/0/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/0/0/0
ObjectTemplate.setFireDev 0 0 0
ObjectTemplate.setDevMod 0 0 0
ObjectTemplate.setTurnDev 0 0 0
ObjectTemplate.setSpeedDev 0 0 0
ObjectTemplate.setMiscDev 0 0 0


ObjectTemplate.AddTemplate HohaSupplyDepot
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.AddTemplate HohaVehicleSupplyDepot
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.AddTemplate Repairpoint
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.Active HoHaSupplyDepot
ObjectTemplate.radius 3
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

ObjectTemplate.Active HoHaVehicleSupplyDepot
ObjectTemplate.radius 3
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

ObjectTemplate.Active Repairpoint
ObjectTemplate.radius 3
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

rem EndOfFile


Static Objects Is Also Modded But The file is to long all i did there is replace a tree witha hanger

_________________
My BF1942 Server's Homepage
BF1942 Servers Name Modded Omaha
BF1942 Servers IP 212.187.208.16


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 Post subject: Re: Help
PostPosted: Mon Jun 09, 2008 1:34 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Some of this is NOT serverside at all.
Then you have double spawners with differant objects in them.

Read through your file again and check tutorial.
Clean it up and there you go, a working patchfile.

You just been lazy.

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BFV SSM on server 66.55.142.243
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 Post subject: Re: Help
PostPosted: Mon Jun 09, 2008 1:37 pm 
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Joined: Tue Apr 29, 2008 12:04 pm
Posts: 135
can u please outline what wrong im just lazy because of my exams and people were saying my patch wouldn't work so can u just highlight the exact things that are wrong please

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BF1942 Servers Name Modded Omaha
BF1942 Servers IP 212.187.208.16


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 Post subject: Re: Help
PostPosted: Mon Jun 09, 2008 1:50 pm 
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Joined: Tue Apr 29, 2008 12:04 pm
Posts: 135
whats not ss about it?

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BF1942 Servers Name Modded Omaha
BF1942 Servers IP 212.187.208.16


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 Post subject: Re: Help
PostPosted: Mon Jun 09, 2008 9:06 pm 
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 Post subject: Re: Help
PostPosted: Mon Jun 09, 2008 9:13 pm 
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Joined: Tue Apr 29, 2008 12:04 pm
Posts: 135
thank you

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BF1942 Servers Name Modded Omaha
BF1942 Servers IP 212.187.208.16


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 Post subject: Re: Help
PostPosted: Tue Jun 10, 2008 10:11 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015

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BFV SSM on server 66.55.142.243
Server Homepage


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 Post subject: Re: Help
PostPosted: Tue Jun 10, 2008 10:21 am 
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Joined: Tue Apr 29, 2008 12:04 pm
Posts: 135
WELL IT WORKED WITH THAT SO THANK YOU ICED EARTH AND URGLAUB PLEASE VISIT THE SERVER TO SEE THE RESULTS

IT IS CALLED Modded Omaha

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