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Help [Omaha Beach stuff, I can't name topics] https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4091 |
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Author: | dheathcote [ Mon Jun 09, 2008 11:30 am ] |
Post subject: | Help [Omaha Beach stuff, I can't name topics] |
I have done a reasonable amount of ss modding but i just can't get this patch to work please can you help me Map is Omaha Beach Init.con rem rem **** Initialize level specific rendering settings. rem renderer.globalLodPercent 1 renderer.globalAmbientColor .05/.05/.05 renderer.ambientColor .15/.13/.12 renderer.diffuseColor .3/.28/.25 renderer.specularColor .15/.15/.15 renderer.animatedMeshDiffuseFactor 1 renderer.animatedMeshAmbientColor 0.2 textureManager.alternativePath Texture/Europe shadow.shadowColor 0.3 ShaderManager.setTextureParam envmap bf1942\levels\Omaha_Beach\Textures\ENVMAP_G_.rcm renderer.vertexFogEnable 1 renderer.fogColorVec 0.67/0.655/0.66 renderer.fogstart -50 renderer.fogend 290 Game.setViewDistance 300 Game.spawnPlayers 1 game.setTeamSkin 1 GermanSoldier game.setKit 1 0 German_Scout game.setKit 1 1 German_Assault game.setKit 1 2 German_AT game.setKit 1 3 German_Medic game.setKit 1 4 German_Engineer game.setTeamSkin 2 USSoldier game.setKit 2 0 US_Scout game.setKit 2 1 Us_Assault game.setKit 2 2 Us_AT game.setKit 2 3 German_Medic game.setKit 2 4 US_Engineer game.setActiveCombatArea 512 512 1024 1024 rem rem *** Shader Default Color *** rem shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2 run Init/SkyAndSun run Init/Terrain game.assaultTeam 2 water.specularEnable 1 water.texLayer1 texture/water01 water.texLayer2 texture/water02 water.normalMap texture/normalMap01 water.scrollDirectionNormalmap -1/-1 water.scrollDirection1 1/-1 water.scrollDirection2 0/1 water.specularColor 0.7/0.67/0.7 water.scrollLayer1 0.03 water.scrollLayer2 0.03 water.scrollNormalmap 0.01 water.specularStreakFactor 0.01 water.tileLayer1 0.25 water.tileLayer2 0.25 water.tileNormalmap 0.25 water.lightDirection -0.3/0.5/-0.65 water.color 0.9/0.75/0.7 water.deepColor 0.4 water.waterAlphaDepth 0.5 run Sounds/Environment rem *** Set team 1 *** game.setBeforeSpawnCameraPosition 1 937.2/18.07/961.78 rem *** Set team 2 *** game.setBeforeSpawnCameraPosition 2 937.2/18.07/961.78 Object Spawns rem **************************************** rem **** the_beach ***** rem **************************************** Object.create Willyspawner Object.absolutePosition 942.91/125.25/1049.34 Object.rotation 80.28/0/0.0442505 Object.setOSId 5 Object.setTeam 1 Object.create EnterpriseSpawner Object.absolutePosition 958.61/16.8594/829.235 Object.rotation 80.28/0/0.0442505 Object.setTeam 2 Object.create AAGunSpawner Object.absolutePosition 1053.17/16.5903/975.411 Object.rotation 0/0/0 Object.setOSId 5 Object.create lighttankspawner Object.absolutePosition 866.922/18.0057/947.454 Object.rotation 90/0/1.52588e-005 Object.setOSId 1 Object.create ScoutCarSpawner Object.absolutePosition 899.257/19.9825/992.181 Object.rotation 96.0913/1.05751/-3.26483 Object.setOSId 1 rem ************************************** rem **** the_wall ***** rem ************************************* rem Object.create AAGunSpawner rem Object.absolutePosition 978.986/43.7667/1163.88 rem Object.rotation 0/0/1.52588e-005 rem Object.setOSId 3 rem Object.setTeam 1 Object.create MachinegunSpawner Object.absolutePosition 955.407/46.4482/1142.3 Object.rotation 179.64/0/0.0685425 Object.setOSId 3 Object.setTeam 1 Object.create MachinegunSpawner Object.absolutePosition 1013.44/46.4382/1142.47 Object.rotation 179.64/0/0.0685425 Object.setOSId 3 Object.setTeam 1 Object.create lighttankspawner Object.absolutePosition 1025.53/47.0396/1222.83 Object.rotation -179.641/-0.10399/-1.52588e-005 Object.setOSId 3 Object.setTeam 1 Object.create MachinegunSpawner Object.absolutePosition 926.862/34.4416/1102.15 Object.rotation -180/0/1.52588e-005 Object.setOSId 3 Object.setTeam 1 Object.create MachinegunSpawner Object.absolutePosition 1026.06/35.6469/1109.21 Object.rotation -154.08/0/1.52588e-005 Object.setOSId 3 Object.setTeam 1 rem ************************************** rem **** the_CITYENTRY ***** rem ************************************* Object.create MachinegunSpawner Object.absolutePosition 1056.02/53.038/1240.58 Object.rotation -178.74/0/0.0593567 Object.setOSId 5 Object.create MachinegunSpawner Object.absolutePosition 1089.57/59.318/1212.82 Object.rotation -139.68/0/1.52588e-005 Object.setOSId 5 Object.create MachinegunSpawner Object.absolutePosition 1085.43/59.338/1256.69 Object.rotation -116.64/0/0.0279846 Object.setOSId 5 rem ************************************** rem **** axisbase ***** rem ************************************* Object.create heavytankspawner Object.absolutePosition 1015.56/62.5124/1307.35 Object.rotation -93.6/0/0.0395813 Object.setOSId 5 Object.setTeam 1 Object.create MachinegunSpawner Object.absolutePosition 998.553/64.909/1293.43 Object.rotation 0/0/1.52588e-005 Object.setOSId 5 Object.setTeam 1 Object.create DefgunSpawner Object.absolutePosition 1034.21/61.1805/1257.21 Object.rotation 177.12/-3.83453e-007/1.52588e-005 Object.setOSId 5 Object.setTeam 1 Object.create DefgunSpawner Object.absolutePosition 955.038/61.1205/1251.24 Object.rotation 175.68/0/1.52588e-005 Object.setOSId 5 Object.setTeam 1 Object.create MachinegunSpawner Object.absolutePosition 1072.23/66.9804/1379.97 Object.rotation 177.21/0/0.0656281 Object.setOSId 5 Object.setTeam 1 Object.create MachinegunSpawner Object.absolutePosition 1035.82/62.7123/1357.51 Object.rotation 93.24/0/0.0523529 Object.setOSId 5 Object.setTeam 1 Object.create FighterSpawner Object.absolutePosition 1001.357/62.3024/1401.46 Object.rotation 182.16/0/0.0593567 Object.setOSId 5 Object.setTeam 1 Object.create AAGunSpawner Object.absolutePosition 981.357/62.3024/1306.46 Object.rotation 180/0/0 Object.setOSId 5 Object.setTeam 1 Object Spawn Templates ObjectTemplate.create ObjectSpawner lighttankspawner ObjectTemplate.setObjectTemplate 2 sherman ObjectTemplate.setObjectTemplate 1 panzeriv ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner Willyspawner ObjectTemplate.setObjectTemplate 1 US_Medic ObjectTemplate.MinSpawnDelay 0 ObjectTemplate.MaxSpawnDelay 0 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.maxNrOfObjectSpawned 2 ObjectTemplate.create ObjectSpawner heavytankspawner ObjectTemplate.setObjectTemplate 2 m10 ObjectTemplate.setObjectTemplate 1 Tiger ObjectTemplate.MinSpawnDelay 70 ObjectTemplate.MaxSpawnDelay 110 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner APCSpawner ObjectTemplate.setObjectTemplate 2 M3A1 ObjectTemplate.setObjectTemplate 1 Hanomag ObjectTemplate.MinSpawnDelay 35 ObjectTemplate.MaxSpawnDelay 55 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner willyspawner ObjectTemplate.setObjectTemplate 2 Willy ObjectTemplate.setObjectTemplate 1 Kubelwagen ObjectTemplate.MinSpawnDelay 10 ObjectTemplate.MaxSpawnDelay 30 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner ScoutCarSpawner ObjectTemplate.setObjectTemplate 2 Willy ObjectTemplate.setObjectTemplate 1 Kubelwagen ObjectTemplate.MinSpawnDelay 10 ObjectTemplate.MaxSpawnDelay 30 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner AAGunSpawner ObjectTemplate.setObjectTemplate 2 AA_allies ObjectTemplate.setObjectTemplate 1 flak38 ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner FighterSpawner ObjectTemplate.setObjectTemplate 2 zero ObjectTemplate.setObjectTemplate 1 zero ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner DiveBomberSpawner ObjectTemplate.setObjectTemplate 2 mustang ObjectTemplate.setObjectTemplate 1 stuka ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner HeavyBomberSpawner ObjectTemplate.setObjectTemplate 2 B17 ObjectTemplate.setObjectTemplate 1 B17 ObjectTemplate.MinSpawnDelay 160 ObjectTemplate.MaxSpawnDelay 200 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 20 ObjectTemplate.create ObjectSpawner MachinegunSpawner ObjectTemplate.setObjectTemplate 2 Stationary_browning ObjectTemplate.setObjectTemplate 1 Stationary_mg42 ObjectTemplate.MinSpawnDelay 35 ObjectTemplate.MaxSpawnDelay 55 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner ArtillerySpawner ObjectTemplate.setObjectTemplate 2 Priest ObjectTemplate.setObjectTemplate 1 Wespe ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner DestroyerSpawner ObjectTemplate.setObjectTemplate 2 fletcher2 ObjectTemplate.setObjectTemplate 1 hatsuzuki ObjectTemplate.SpawnDelay 200 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 120 ObjectTemplate.Distance 200 ObjectTemplate.teamOnVehicle 1 ObjectTemplate.create ObjectSpawner lcvpSpawner ObjectTemplate.setObjectTemplate 2 lcvp ObjectTemplate.setObjectTemplate 1 lcvp ObjectTemplate.SpawnDelay 20 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner DefgunSpawner ObjectTemplate.setObjectTemplate 2 Defgun ObjectTemplate.setObjectTemplate 1 Defgun ObjectTemplate.MinSpawnDelay 90 ObjectTemplate.MaxSpawnDelay 180 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.Create ObjectSpawner EnterpriseSpawner ObjectTemplate.SetObjectTemplate 1 Enterprise ObjectTemplate.SetObjectTemplate 2 Enterprise ObjectTemplate.SpawnDelay 200 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 120 ObjectTemplate.Distance 200 ObjectTemplate.teamOnVehicle 1 ObjectTemplate.Active flak38 ObjectTemplate.setSoldierExitLocation -61.813/-45.7121/331.049 90/0/0 ObjectTemplate.Active AA_allies ObjectTemplate.setSoldierExitLocation 61.813/45.7121/-331.049 90/0/0 ObjectTemplate.Active Thompson ObjectTemplate.projectileTemplate MG42_Projectile ObjectTemplate.reloadtime 0.1 ObjectTemplate.recoilSpeed 50.0 ObjectTemplate.roundOfFire 30 ObjectTemplate.autoReload 1 ObjectTemplate.velocity 2000 ObjectTemplate.setFireDev 0 0 0 ObjectTemplate.setMinDev 0 0 0 Rem *** Deviation End ***** ObjectTemplate.addTemplate e_shell792mm ObjectTemplate.startoneffects 1 ObjectTemplate.setPosition 0.01/0.07/0.37 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.projectilePosition 0/0/0 rem ObjectTemplate.roundOfFire 1 rem ObjectTemplate.reloadtime 1 ObjectTemplate.setHasRecoilForce 1 ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0/0/0 ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/0/0/0 ObjectTemplate.setFireDev 0 0 0 ObjectTemplate.setDevMod 0 0 0 ObjectTemplate.setTurnDev 0 0 0 ObjectTemplate.setSpeedDev 0 0 0 ObjectTemplate.setMiscDev 0 0 0 ObjectTemplate.AddTemplate HohaSupplyDepot ObjectTemplate.setPosition 0/0/0 ObjectTemplate.AddTemplate HohaVehicleSupplyDepot ObjectTemplate.setPosition 0/0/0 ObjectTemplate.AddTemplate Repairpoint ObjectTemplate.setPosition 0/0/0 ObjectTemplate.Active HoHaSupplyDepot ObjectTemplate.radius 3 ObjectTemplate.workOnVehicles 1 ObjectTemplate.workOnSoldiers 1 ObjectTemplate.Active HoHaVehicleSupplyDepot ObjectTemplate.radius 3 ObjectTemplate.workOnVehicles 1 ObjectTemplate.workOnSoldiers 1 ObjectTemplate.Active Repairpoint ObjectTemplate.radius 3 ObjectTemplate.workOnVehicles 1 ObjectTemplate.workOnSoldiers 1 rem EndOfFile Static Objects Is Also Modded But The file is to long all i did there is replace a tree witha hanger |
Author: | Urglub [ Mon Jun 09, 2008 1:34 pm ] |
Post subject: | Re: Help |
Some of this is NOT serverside at all. Then you have double spawners with differant objects in them. Read through your file again and check tutorial. Clean it up and there you go, a working patchfile. You just been lazy. |
Author: | dheathcote [ Mon Jun 09, 2008 1:37 pm ] |
Post subject: | Re: Help |
can u please outline what wrong im just lazy because of my exams and people were saying my patch wouldn't work so can u just highlight the exact things that are wrong please |
Author: | dheathcote [ Mon Jun 09, 2008 1:50 pm ] |
Post subject: | Re: Help |
whats not ss about it? |
Author: | Iced Earth [ Mon Jun 09, 2008 9:06 pm ] |
Post subject: | Re: Help |
Author: | dheathcote [ Mon Jun 09, 2008 9:13 pm ] |
Post subject: | Re: Help |
thank you |
Author: | Urglub [ Tue Jun 10, 2008 10:11 am ] |
Post subject: | Re: Help |
Author: | dheathcote [ Tue Jun 10, 2008 10:21 am ] |
Post subject: | Re: Help |
WELL IT WORKED WITH THAT SO THANK YOU ICED EARTH AND URGLAUB PLEASE VISIT THE SERVER TO SEE THE RESULTS IT IS CALLED Modded Omaha |
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