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Custom skins in a map patch? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4079 |
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Author: | Plague [ Sun Jun 01, 2008 2:47 am ] |
Post subject: | Custom skins in a map patch? |
Hey guys. Can I add a custom skin (texture) into a map patch I made (Market_Garden_005.rfa) for BF1942? I want it so that when I load Market Garden with my Patch, that whatever skin I did appears JUST and ONLY in MG, no other maps. How do I do this? Say I wanted to write something in the sky. I open the sky for Market's .dds, edit it, blah blah blah, then what do I do? How do I get it so that if I edited the jeep's color, it only appears in Market Garden? No idea and out of option, help is appreciated. Thanks! ~Plague |
Author: | Plague [ Tue Jun 03, 2008 8:25 pm ] |
Post subject: | Re: Custom skins in a map patch? |
Man, no one has any ideas? I'm working on this mod and I wanna change a particular skin in that map only. Can't I just stick it in the map's texture file? |
Author: | Iced Earth [ Thu Jun 05, 2008 3:40 am ] |
Post subject: | Re: Custom skins in a map patch? |
Definitely not server side, first of all... Yes you can do it, it just depends what folder it would be going in. For custom maps of my own, "textures" is for the map ground/sky, whereas "texture" is for custom textures (like you said). They would go in there. You would just have to specify the path in Init.con, like: textureManager.alternativePath texture |
Author: | Plague [ Thu Jun 05, 2008 9:56 pm ] |
Post subject: | Re: Custom skins in a map patch? |
Yeah I don't need it to be server side. Okay, here's what I did. Extracted my map_005.rfa, then I put a file in called "texture". In that file I put my modded texture, and in the init.con I put textureManager.alternativePath texture But in-game the textures don't show up, everything's normal. I packed the file back up and everything but nada. Also, I know this happens but I can't remember the fix... the textureManager.alternativePath texture in init.con keeps disappearing, how do I make it stay there? So now what? =) |
Author: | Iced Earth [ Thu Jun 05, 2008 10:17 pm ] |
Post subject: | Re: Custom skins in a map patch? |
Author: | Plague [ Fri Jun 06, 2008 12:50 am ] |
Post subject: | Re: Custom skins in a map patch? |
So, I make a folder called texture, and in that folder I put a folder called test, and in that folder I put the modded skins. Then I put the line in Init.con that says textureManager.alternativePath texture\test and pack it all in and that should work? Also, when does that line disappear? Am I gonna have to add it every time I play, or just every time I save? I'm being cautious because other people use the same PC for BF, and I've jacked it up a couple thousand times already. =) Thanks for the help Iced, I'll try your theory. |
Author: | Archimonde0_0 [ Fri Jun 06, 2008 1:57 am ] |
Post subject: | Re: Custom skins in a map patch? |
1.) Are the Files saved in .dds format. VERY IMPORTANT, game doesnt work otherwise. 2.) When typing in the alternative texture path make sure to be very specific IE: ../../bf1942/levels/(yourmap)/texture. The ../../bf1942/levels is very important! 3.) Make sure the patch is done correctly. Market_Garden does not equal Market_Garden_001 And Last bust Not Least 4.) Make sure the textures have the right name, and folder. For example, Desert Combat uses subfolders, so for a M16 skin, the texture folder should be put together with the format texture/DESERT COMBAT/M16/M16.dds (not actual names, check DC Texture.rfa for actuals). The line will disappear with battlecraft, otherwise, your fine |
Author: | Plague [ Fri Jun 06, 2008 3:31 am ] |
Post subject: | Re: Custom skins in a map patch? |
Yes, the files are in .dds format. I don't change the name or format when I mod them, I just draw on them and save over it. =) --- I will try that, but here's another question: Do I make a folder inside the map patch?? Or do I actually have to make a new folder in my BF installation directory and edit the path to go there? --- Patch is done correctly, as far as I know. It's Market_Garden_005.rfa. --- So if I wanted to mod the willy jeep for Market Garden only, I could create a folder somewhere in my BF directory, and put the modded texture file in there? Like: --in BF directory-- -----> Custom Textures for Market (or whatever) ------> Willy.dds (or whatever the willy's .dds is called) and then in my Market Patch's Init.con: textureManager.alternativePath Battlefield 1942\Custom Textures ? Let me know if I'm doing anything wrong here. |
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