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The boundaries of serverside modding https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4076 |
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Author: | Bulletcatcher [ Fri May 30, 2008 7:09 pm ] |
Post subject: | The boundaries of serverside modding |
Hi there, Could anybody tell me what I can change in a BF1942/FH level, without having our guest players to download new maps. So what are my possibilities with true serverside modding? Thanks in advance for the explication. BulletCatcher. |
Author: | smytti12 [ Fri May 30, 2008 7:27 pm ] |
Post subject: | Re: The boundaries of serverside modding |
Thats like asking for all the words in the dictionary that has z somewhere in it. So many iffy things here and there, no one could list em. Use the tutorial, and ask specific questions. |
Author: | Bulletcatcher [ Fri May 30, 2008 8:02 pm ] |
Post subject: | Re: The boundaries of serverside modding |
So you mean that all the How to's are actually only for SSM? The problem is I gues that BF1942 keeps crashing everytime. I don't know if the origin lies in the modding I am doing or in the fact that I am altering a specific map that uses the basic BF1942 map and adds a mod to it (FH's Market Garden). I guess that clearing all spawn- and controlpoints and it's templates is too much. Or can I freely define new one's? |
Author: | ZOOMER [ Fri May 30, 2008 9:57 pm ] |
Post subject: | Re: The boundaries of serverside modding |
That's just wrong! I've used that name bulletcatcher way before u! Just wrong! You r on my list buddy! |
Author: | syd [ Sun Jun 01, 2008 8:42 pm ] |
Post subject: | Re: The boundaries of serverside modding |
tutorial.php This is a good guide. You can move flags/spawnpoints. You cannot delete/add to them. You can't rename them. You can't change their radius. etc etc. Baby steps at a time. Install the local server so you can test that way. |
Author: | Bulletcatcher [ Mon Jun 02, 2008 9:41 pm ] |
Post subject: | Re: The boundaries of serverside modding |
Hey Syd, Thanks for the starters. Say hello to Natty for me. Say its BC from Forgotten Soldiers. Means this that I can play with coördinates a bit and have to use all the templates as they are? To Zoomer: You might got the nick first but how many Johns are there in the world? If you want me in your sight meet me wednesday at 20:00 CET at the ForgottenSoldiers server. It is standard Forgotten Hope 1 we play. website |
Author: | ZOOMER [ Tue Jun 03, 2008 7:54 pm ] |
Post subject: | Re: The boundaries of serverside modding |
LOL, I just noticed your name is different than mine...I add the "_" We cool! |
Author: | syd [ Thu Jun 05, 2008 2:22 pm ] |
Post subject: | Re: The boundaries of serverside modding |
You can change some things in ObjectSpawnTemplates.con, but not all. you cannot add a Spawner, but you can change the vehicles under a spawner. You can even do setteam 3,4,5,6,7,8. |
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