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Battlefield Modding Tutorials BFMODS :: View topic - The boundaries of serverside modding
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

The boundaries of serverside modding
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4076
Page 1 of 2

Author:  Bulletcatcher [ Fri May 30, 2008 7:09 pm ]
Post subject:  The boundaries of serverside modding

Hi there,

Could anybody tell me what I can change in a BF1942/FH level, without having our guest players to download new maps. So what are my possibilities with true serverside modding?

Thanks in advance for the explication.

BulletCatcher.

Author:  smytti12 [ Fri May 30, 2008 7:27 pm ]
Post subject:  Re: The boundaries of serverside modding

Thats like asking for all the words in the dictionary that has z somewhere in it. So many iffy things here and there, no one could list em. Use the tutorial, and ask specific questions.

Author:  Bulletcatcher [ Fri May 30, 2008 8:02 pm ]
Post subject:  Re: The boundaries of serverside modding

So you mean that all the How to's are actually only for SSM?

The problem is I gues that BF1942 keeps crashing everytime.
I don't know if the origin lies in the modding I am doing or in
the fact that I am altering a specific map that uses the basic
BF1942 map and adds a mod to it (FH's Market Garden).

I guess that clearing all spawn- and controlpoints and it's
templates is too much. Or can I freely define new one's?

Author:  ZOOMER [ Fri May 30, 2008 9:57 pm ]
Post subject:  Re: The boundaries of serverside modding

That's just wrong!

I've used that name bulletcatcher way before u!

Just wrong!

You r on my list buddy!

Author:  syd [ Sun Jun 01, 2008 8:42 pm ]
Post subject:  Re: The boundaries of serverside modding

tutorial.php

This is a good guide. You can move flags/spawnpoints. You cannot delete/add to them. You can't rename them. You can't change their radius. etc etc. Baby steps at a time. Install the local server so you can test that way.

Author:  Bulletcatcher [ Mon Jun 02, 2008 9:41 pm ]
Post subject:  Re: The boundaries of serverside modding

Hey Syd,

Thanks for the starters. Say hello to Natty for me. Say its BC from Forgotten Soldiers.
Means this that I can play with coördinates a bit and have to use all the templates as
they are?


To Zoomer: You might got the nick first but how many Johns are there in the world?
If you want me in your sight meet me wednesday at 20:00 CET at the ForgottenSoldiers server.
It is standard Forgotten Hope 1 we play. website

Author:  ZOOMER [ Tue Jun 03, 2008 7:54 pm ]
Post subject:  Re: The boundaries of serverside modding

LOL, I just noticed your name is different than mine...I add the "_"

We cool!

Author:  syd [ Thu Jun 05, 2008 2:22 pm ]
Post subject:  Re: The boundaries of serverside modding

You can change some things in ObjectSpawnTemplates.con, but not all. you cannot add a Spawner, but you can change the vehicles under a spawner. You can even do setteam 3,4,5,6,7,8.

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