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Added carrier vehicles - not showing https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4061 |
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Author: | Anarchy [ Tue May 20, 2008 7:22 pm ] |
Post subject: | Added carrier vehicles - not showing |
Author: | smytti12 [ Tue May 20, 2008 8:24 pm ] |
Post subject: | Re: Added carrier vehicles - not showing |
Your actually adding a pco to the carrier. Meaning you added a new position to the carrier. This is a problem because its not serverside. You need to add a spawn that spawns aa_allies. Word of warning: dont make the carrier move. The carrier will move but the gun will stay floating in mid air. |
Author: | Iced Earth [ Tue May 20, 2008 9:46 pm ] |
Post subject: | Re: Added carrier vehicles - not showing |
Author: | [TKO]Twist [ Fri May 23, 2008 1:15 pm ] |
Post subject: | Re: Added carrier vehicles - not showing |
+ Holdobject 1 on the spawners |
Author: | Anarchy [ Fri May 23, 2008 9:47 pm ] |
Post subject: | Re: Added carrier vehicles - not showing |
Iced I tried what you said, they still don't seem to be showing. I'm gonna play around with it for a bit but if anybody comes up with a solution please let me know. Would somebody have the code for adding the extra flaks using the objects.rfa but just on coral? |
Author: | smytti12 [ Sun May 25, 2008 3:33 pm ] |
Post subject: | Re: Added carrier vehicles - not showing |
Author: | Anarchy [ Sun May 25, 2008 11:38 pm ] |
Post subject: | Re: Added carrier vehicles - not showing |
I'll give that a go, but it looks awfully similar to my 1st attempts. I don't mind if the mod crosses over into clientside, as long as these flaks will spawn. Thanks. |
Author: | Anarchy [ Sat May 31, 2008 11:14 pm ] |
Post subject: | Re: Added carrier vehicles - not showing |
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