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Battlefield Modding Tutorials BFMODS • View topic - Grenade question

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Grenade question
PostPosted: Sat May 03, 2008 6:48 pm 
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Posts: 126
Hey, is there a way to make my grenades explode on contact? Instead of having the timer, they just explode whenever they hit something? Do tell. :lol: Thanks.


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 Post subject: Re: Grenade question
PostPosted: Sat May 03, 2008 7:54 pm 
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Posts: 126
Same thread- totally different question:
How do I get a scope on the thompson?
I guess I needn't say more. :)


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 Post subject: Re: Grenade question
PostPosted: Sat May 03, 2008 9:14 pm 
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 Post subject: Re: Grenade question
PostPosted: Sat May 03, 2008 9:26 pm 
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I put this at the bottom on my Thompson.objects in objects.con. Am I supposed to create a patch for a map and save it in OST?


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 Post subject: Re: Grenade question
PostPosted: Sat May 03, 2008 10:16 pm 
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 Post subject: Re: Grenade question
PostPosted: Sun May 04, 2008 12:47 am 
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ObjectTemplate.Active Thompson
ObjectTemplate.setSniperSight 1
ObjectTemplate.useScope 1
ObjectTemplate.zoomFov 0.1

Is what I put. That worked well. I had it in my Objects.con and joined a server, using a tommy. It was there. Kinda Hack-ish, if you ask me. =\ The scope was jumpy and hard to control though, so it wouldn't be good anyway. I took it off, cuz it feels like hax.


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 Post subject: Re: Grenade question
PostPosted: Sun May 04, 2008 9:19 am 
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 Post subject: Re: Grenade question
PostPosted: Sun May 04, 2008 5:12 pm 
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Yeah, that's what I'm saying. I get a jerky movement with it when I'm on a server, but when I create my own game it's fine. I'll mess around with it later, thanks for the help, Twist.


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