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Battlefield Modding Tutorials BFMODS • View topic - Handing over the controls CSM

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
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PostPosted: Fri May 02, 2008 12:42 am 
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CSM Okay heres my problem: I have guided weapons in pos 1 of a bomber (4 seats)- the only seat for guided weapons to have them work properly. Since it isnt very good guiding a missile while your plane falls out of the sky I have decided to switch controls to the co pilot. So i switch the engines to the copilot to experiment, but the controls don't respond. Any solutions to this problem, or just the Pos 1 as guided missile problem would be greatly appreciated.


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PostPosted: Sun May 04, 2008 9:25 pm 
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PostPosted: Mon May 05, 2008 2:04 am 
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Only problem is when you exit guided missile, you always return to pos1 and leave a ghost in the other pos 2. So if vehicle is destroyed and then u die, u spawn, and die randomly. But my problem is i want to launch guided missile from an aircraft, and when your guided a missile, you cant fly the plane.


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PostPosted: Mon May 05, 2008 8:25 am 
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PostPosted: Tue May 06, 2008 1:46 am 
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Not what im looking for. The ghost is in the vehicle that fired the other vehicle. So after im done guiding the missile exit it, it blows up. Then i return to my home vehicle, but in pos 1 and in pos2 is...Me! a ghost that can not be removed unless the vehicle is destroyed. I have no problems with the missile itself.


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PostPosted: Tue May 06, 2008 8:28 am 
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Hmm, that's freaking weird. But in BFV we have the BRDM guided missile on pos2 and you get back on pos2. Here is the code of the BRDM and it's missile from the Objects.rfa


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