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Battlefield Modding Tutorials BFMODS :: View topic - Grenade question
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Grenade question
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4033
Page 1 of 3

Author:  Plague [ Sat May 03, 2008 6:48 pm ]
Post subject:  Grenade question

Hey, is there a way to make my grenades explode on contact? Instead of having the timer, they just explode whenever they hit something? Do tell. :lol: Thanks.

Author:  Plague [ Sat May 03, 2008 7:54 pm ]
Post subject:  Re: Grenade question

Same thread- totally different question:
How do I get a scope on the thompson?
I guess I needn't say more. :)

Author:  [TKO]Twist [ Sat May 03, 2008 9:14 pm ]
Post subject:  Re: Grenade question


Author:  Plague [ Sat May 03, 2008 9:26 pm ]
Post subject:  Re: Grenade question

I put this at the bottom on my Thompson.objects in objects.con. Am I supposed to create a patch for a map and save it in OST?

Author:  [TKO]Twist [ Sat May 03, 2008 10:16 pm ]
Post subject:  Re: Grenade question


Author:  Plague [ Sun May 04, 2008 12:47 am ]
Post subject:  Re: Grenade question

ObjectTemplate.Active Thompson
ObjectTemplate.setSniperSight 1
ObjectTemplate.useScope 1
ObjectTemplate.zoomFov 0.1

Is what I put. That worked well. I had it in my Objects.con and joined a server, using a tommy. It was there. Kinda Hack-ish, if you ask me. =\ The scope was jumpy and hard to control though, so it wouldn't be good anyway. I took it off, cuz it feels like hax.

Author:  [TKO]Twist [ Sun May 04, 2008 9:19 am ]
Post subject:  Re: Grenade question


Author:  Plague [ Sun May 04, 2008 5:12 pm ]
Post subject:  Re: Grenade question

Yeah, that's what I'm saying. I get a jerky movement with it when I'm on a server, but when I create my own game it's fine. I'll mess around with it later, thanks for the help, Twist.

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