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Grenade question https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4033 |
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Author: | Plague [ Sat May 03, 2008 6:48 pm ] |
Post subject: | Grenade question |
Hey, is there a way to make my grenades explode on contact? Instead of having the timer, they just explode whenever they hit something? Do tell. ![]() |
Author: | Plague [ Sat May 03, 2008 7:54 pm ] |
Post subject: | Re: Grenade question |
Same thread- totally different question: How do I get a scope on the thompson? I guess I needn't say more. ![]() |
Author: | [TKO]Twist [ Sat May 03, 2008 9:14 pm ] |
Post subject: | Re: Grenade question |
Author: | Plague [ Sat May 03, 2008 9:26 pm ] |
Post subject: | Re: Grenade question |
I put this at the bottom on my Thompson.objects in objects.con. Am I supposed to create a patch for a map and save it in OST? |
Author: | [TKO]Twist [ Sat May 03, 2008 10:16 pm ] |
Post subject: | Re: Grenade question |
Author: | Plague [ Sun May 04, 2008 12:47 am ] |
Post subject: | Re: Grenade question |
ObjectTemplate.Active Thompson ObjectTemplate.setSniperSight 1 ObjectTemplate.useScope 1 ObjectTemplate.zoomFov 0.1 Is what I put. That worked well. I had it in my Objects.con and joined a server, using a tommy. It was there. Kinda Hack-ish, if you ask me. =\ The scope was jumpy and hard to control though, so it wouldn't be good anyway. I took it off, cuz it feels like hax. |
Author: | [TKO]Twist [ Sun May 04, 2008 9:19 am ] |
Post subject: | Re: Grenade question |
Author: | Plague [ Sun May 04, 2008 5:12 pm ] |
Post subject: | Re: Grenade question |
Yeah, that's what I'm saying. I get a jerky movement with it when I'm on a server, but when I create my own game it's fine. I'll mess around with it later, thanks for the help, Twist. |
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