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Tank Repair https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4030 |
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Author: | slom [ Fri May 02, 2008 8:53 am ] |
Post subject: | Tank Repair |
Simple question - can I add a tank repair pad for 1942 in Market Garden?? Thanks Slom |
Author: | syd [ Fri May 02, 2008 1:53 pm ] |
Post subject: | Re: Tank Repair |
It would be l33t and invisible, but sure! |
Author: | PLAYER [ Fri May 02, 2008 5:57 pm ] |
Post subject: | Re: Tank Repair |
Author: | Iced Earth [ Fri May 02, 2008 7:50 pm ] |
Post subject: | Re: Tank Repair |
Author: | slom [ Tue May 06, 2008 8:28 am ] |
Post subject: | Re: Tank Repair |
Thanks for the replies guys. OK, can anyone give me guidance on how I do it, i.e. which .rfa to edit - I've added basic stuff like planes, tanks, aa guns, etc., but nothing like this. Thanks again. |
Author: | syd [ Tue May 06, 2008 3:41 pm ] |
Post subject: | Re: Tank Repair |
Well the items would go into StaticObjects.con Plop in your coordinates and you have an invisible repair pad. Or Tree or Medic Hut. To do players suggestion, you probably place a defgun at the same location and flip it in one of the axis' (axie?) 180 degrees. Maybe lower it into the ground a bit so that you dont run into the Wood Post. |
Author: | PLAYER [ Tue May 06, 2008 6:01 pm ] |
Post subject: | Re: Tank Repair |
Author: | PLAYER [ Fri May 09, 2008 6:00 pm ] |
Post subject: | Re: Tank Repair |
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