Yeah good tip.
I have added rain and other items, emitters, objects, and changed weapons characteristics in the objects.rfa file. I have also added to the textures.rfa file.
I created a map which makes reference to the modified objects.rfa file and textures.rfa files. So the assumption is that like POE, EoD, and other mods before this one is that this pathway from objects through to the map have to be created as a separate mod that sits in the root mod folder.
My map commences loading, and the loadscreen bar nearly gets done, before the map crashes with the corrupt error. I have never made a mod before, but this one works sweetly on my PC once the mod is activated in BFV and then I create an internet map on my pc. Its just it wont work over a dedicated server.
One of the areas i dont know much about is in the actual mod folder such as the lexicon.con file, and some others - whether i need them or not.