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MachineGunSpawner = Teleporter https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4000 |
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Author: | dagger181 [ Sun Apr 20, 2008 5:01 am ] |
Post subject: | MachineGunSpawner = Teleporter |
I am new here and I really need some help on this map im making. Im trying to figure out how to use just one MachingeGunSpawner on the map to be a teleporter. I also dont kno how to use the teleporter, like making an exit location. If anyone has some info or any type of specialty with teleporters. Please help me. It would help me out so much. Ther is like 6 MachinegunSpawners on the map but I need help trying to get a single one to be the teleporter to teleport the person in to the sky on a platform. |
Author: | Iced Earth [ Sun Apr 20, 2008 8:29 am ] |
Post subject: | Re: MachineGunSpawner = Teleporter |
Author: | dagger181 [ Sun Apr 20, 2008 10:50 pm ] |
Post subject: | Re: MachineGunSpawner = Teleporter |
Thanks, but is it the exit location subtracted by the absoluteposition of the machinegun... or the opposite way around? |
Author: | Iced Earth [ Sun Apr 20, 2008 11:58 pm ] |
Post subject: | Re: MachineGunSpawner = Teleporter |
Yes, it should be: Destination - Abs. Position = Exit coords. |
Author: | dagger181 [ Sun Apr 27, 2008 8:09 pm ] |
Post subject: | Re: MachineGunSpawner = Teleporter |
ok well what about my machine gun set at 539/39.80/744 with a Rot -181.33/0/0 And my destination Coordinate 536/141/371 0/0/0 how do I do this part? Its facing south |
Author: | Iced Earth [ Tue Apr 29, 2008 7:44 pm ] |
Post subject: | Re: MachineGunSpawner = Teleporter |
Try a exit location of: 3/101.2/373 Also, CHANGE the rotation of the machine gun to 180 degrees even, unless you want a huge f-ing headache. lol ^I believe the above coords will work. Writing it down helps, since its flip-flopped. Yours is kind of easy, since its 180 degrees. All you do is the subtraction/addition to get your exit pos, then reverse the x/z's if they are positive/negative (if negative, make it positive, if its negative, make it positive). |
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