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Shrinking a map https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3971 |
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Author: | smytti12 [ Fri Apr 04, 2008 9:03 pm ] |
Post subject: | Shrinking a map |
Is there a way to "shrink" a map? Or should i just add more "outside world"? |
Author: | ZOOMER [ Fri Apr 04, 2008 9:32 pm ] |
Post subject: | Re: Shrinking a map |
In Basrah Nights this is the actual settings for the combat area located in the INIT.CON file: game.setActiveCombatArea 256 512 256 256 As in absolute X, absolute Y, Offset from X, Offset from Y This sets the "you are leaving the combat area"....ahhhhhhh I'm dying! Gluuurgggg, Ouuuuchh! |
Author: | Urglub [ Mon Apr 07, 2008 11:22 am ] |
Post subject: | Re: Shrinking a map |
Your sure about that Zoomer? Becouse outsidemap texture usually do that. |
Author: | smytti12 [ Mon Apr 07, 2008 10:21 pm ] |
Post subject: | Re: Shrinking a map |
yeah i have figured out the outside material. What im saying is the actual physical map (i shouldve mentioned this is clientside) |
Author: | fo0k [ Fri Apr 18, 2008 12:10 pm ] |
Post subject: | Re: Shrinking a map |
are you trying to shrink a map and move all the statics too? 'shrink' them? for instance.. bocage.. is a 'medium' size map (GeometryTemplate.worldSize 2048) If you change that worldsize to 1024 (or even 512.. 256.. 4!) you will shrink it to a quarter of the size (or smaller)... but you will see that everything is incorrectly placed. statics.. spawns.. this technique is part of how I created the high definition map.. as it increases the detail if the heightmap (and terrain textures) significantly. the hightmap can remain the same size as original.. bf42 just squeezes it in. if this technique kinda provides you with what you want then you also need to change the 'Console.worldSize 2048' value too. Both are found in the maps terrain.con Then just play around with those settings.. it does create shadow errors though.. bf gets confused with shrunk heightmaps. |
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