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Battlefield Modding Tutorials BFMODS • View topic - Texture in a BF mod

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Texture in a BF mod
PostPosted: Sat Mar 15, 2008 12:21 pm 
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 Post subject: Re: Texture in a BF mod
PostPosted: Sun Mar 16, 2008 12:18 am 
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Joined: Wed Nov 24, 2004 12:00 am
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Make sure the .rs file is pointing to the folder where the custom texture .dds files are located.

:arrow: Let's see some screen shots of those custom skins.

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 Post subject: Re: Texture in a BF mod
PostPosted: Sun Mar 16, 2008 12:34 am 
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 Post subject: Re: Texture in a BF mod
PostPosted: Sun Mar 16, 2008 8:34 am 
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Well I'll give you the result ;)
Nope, the code you gave me didn't work, and yes I used same names...

Well, when I pack teh Texture.rfa with the skins it does work...
Here it is :
Image
STILL PROBLEM ISN'T SOLVED


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 Post subject: Re: Texture in a BF mod
PostPosted: Thu Mar 20, 2008 8:44 pm 
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Well, somebody must have done some skinning for DC? right?
That's just the same I guess, with the a mod, just replace the DC to CQB
Anyway, here is a video I made about the CQB mod :
http://www.youtube.com/watch?v=9LL_hq0vl58


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 Post subject: Re: Texture in a BF mod
PostPosted: Sat Mar 22, 2008 5:54 pm 
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Man, nobody? :|


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 Post subject: Re: Texture in a BF mod
PostPosted: Sun Mar 23, 2008 12:09 am 
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Posts: 782
Custom Textures Map Side on BF1942 and BFV


1.) Extract your map to your desktop, or other location of your choosing.

2.) Find the extracted place, and create a new folder within your map. Name it "Texture" good.

3.) Save your skins in .dds format, using the corresponding names of the original texture. IE: Name.dds should be Name.dds

4.) Copy and paste them into that "Texture" folder.

5.) Open the maps Init.con, locate the line that says TextureManager.alternativePath. Delete the exsisting Alternative Path. And instead type:

../../bf1942/levels/(YourMapName)/texture

or

../../bfvietnam/levels/(yourMapName)/texture

save the Init.con

6.) Repack your map with WinRFA

7.) Go In Game and Test It.

Disclaimer: No Reliability on these instructions has been awhile. If my memory serves me correctly, this is the correct procedure. We are not responsible for any map damage, or failure to load. All crashes resulting from use of these steps are not to be held accountable for.


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 Post subject: Re: Texture in a BF mod
PostPosted: Sun Mar 23, 2008 9:39 am 
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Posts: 1226
Duh, can you read?
I can do that with normal BFV, but not with a mod of it...


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