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Submarines And Health https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3946 |
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Author: | Jenkins [ Sun Mar 23, 2008 2:27 pm ] |
Post subject: | Submarines And Health |
With the help of privaterivvan's code im trying to make the Submarines invincible for my server. But i am at a bit of a problem. Do i add a repair supply to the Gato/Sub7C Complex or the Whole thing itself? Or should i try ObjectTemplate.HasArmor 0 Thanks. |
Author: | smytti12 [ Sun Mar 23, 2008 4:50 pm ] |
Post subject: | Re: Submarines And Health |
try each of them out. Nothing but a few lines of code. |
Author: | Iced Earth [ Sun Mar 23, 2008 7:18 pm ] |
Post subject: | Re: Submarines And Health |
Author: | Jenkins [ Sun Mar 23, 2008 7:49 pm ] |
Post subject: | Re: Submarines And Health |
Thanks Iced Earth. Helps alot for a noob like me. |
Author: | Jenkins [ Sun Mar 23, 2008 9:08 pm ] |
Post subject: | Re: Submarines And Health |
Author: | Iced Earth [ Mon Mar 24, 2008 4:21 am ] |
Post subject: | Re: Submarines And Health |
change it to HoHaVehicleSupplyDepot, or add worksonvehicles, i think thats the name of the code. "WorksOnVehicles 1" would do it. Or just use the vehicle supply depot (already has that line in). If you need to see the originals, open the ho-ha in objects.con, objects.rfa. That's where the depot is created. |
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