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mirage healing over us hanger https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3944 |
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Author: | convict0 [ Sun Mar 23, 2008 1:52 am ] |
Post subject: | mirage healing over us hanger |
im trying to figure out i put a mig29 and a mirage on the us side on a map but i need to know how can i heal the mig29 and the mirage over the us hanger right now i tryed it it wont heal thanx i need the same with the iraqi hanger wer eit will heal f16 f-15c |
Author: | hardrock [ Sun Mar 23, 2008 2:24 am ] |
Post subject: | Re: mirage healing over us hanger |
usually healing and adding ammo comes from the hangar complex con, look at it and make sure all hangars heal BOTH teams, 1 and 2.... |
Author: | convict0 [ Sun Mar 23, 2008 2:44 am ] |
Post subject: | Re: mirage healing over us hanger |
were can i find it at |
Author: | Iced Earth [ Sun Mar 23, 2008 6:04 am ] |
Post subject: | Re: mirage healing over us hanger |
objects.rfa The buildings are at the beginning. |
Author: | convict0 [ Sun Mar 23, 2008 11:25 am ] |
Post subject: | Re: mirage healing over us hanger |
well im in my dc final object rfa.file now and im not sure what they call the buildings not sure if this is the right building if this is the right building what i have to chamge to make iraqi planes to heal fast on the usa hanger also usa planes heal faster on iraqi hanger ObjectTemplate.create Bundle Coalition_HeliPad ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.geometry HeliPad ObjectTemplate.addTemplate Coalition_Repairpoint ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.create SupplyDepot Coalition_Repairpoint ObjectTemplate.radius 40 ObjectTemplate.Team 2 ObjectTemplate.setHealth 0 0 0 ObjectTemplate.addVehicleType AH64 -1 4 0 ObjectTemplate.addVehicleType UH-60 -1 4 0 ObjectTemplate.addVehicleType UH-60q -1 4 0 ObjectTemplate.addVehicleType UH-60l -1 4 0 ObjectTemplate.addVehicleType AV-8A -1 4 0 ObjectTemplate.addVehicleType AV-8B -1 4 0 ObjectTemplate.addVehicleType AV-8C -1 4 0 ObjectTemplate.addVehicleType AV-8H -1 4 0 ObjectTemplate.addVehicleType AV-8M -1 4 0 ObjectTemplate.addVehicleType AH-6 -1 4 0 ObjectTemplate.addVehicleType OH-6 -1 4 0 ObjectTemplate.addVehicleType MH-6 -1 4 0 ObjectTemplate.addVehicleType MH-53 -1 4 0 ObjectTemplate.addAmmoType 8 -1 10 0 ObjectTemplate.addAmmoType 7 -1 10 0 ObjectTemplate.addAmmoType 0 -1 10 0 ObjectTemplate.workOnVehicles 1 ObjectTemplate.workOnSoldiers 0 ObjectTemplate.loadSoundScript ../../../Common/Sounds/SupplyDepot_vehicle.ssc ObjectTemplate.create Bundle Opposition_HeliPad ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.geometry HeliPad ObjectTemplate.addTemplate Opposition_Repairpoint ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.create SupplyDepot Opposition_Repairpoint ObjectTemplate.radius 40 ObjectTemplate.team 2 ObjectTemplate.addVehicleType Mi24d -1 4 0 ObjectTemplate.addVehicleType Mi8 -1 4 0 ObjectTemplate.addVehicleType Mi8T -1 4 0 ObjectTemplate.addVehicleType MD-500 -1 4 0 ObjectTemplate.addVehicleType MH-500 -1 4 0 ObjectTemplate.addVehicleType Mi8_NoSpawn -1 4 0 ObjectTemplate.addVehicleType SA-342S -1 4 0 ObjectTemplate.addVehicleType SA-342L -1 4 0 ObjectTemplate.addVehicleType SA-342G -1 4 0 ObjectTemplate.addVehicleType SA-342M -1 4 0 ObjectTemplate.addVehicleType SA-342H -1 4 0 ObjectTemplate.addAmmoType 0 -1 10 0 ObjectTemplate.addAmmoType 7 -1 10 0 ObjectTemplate.addAmmoType 8 -1 10 0 ObjectTemplate.workOnVehicles 1 ObjectTemplate.workOnSoldiers 0 ObjectTemplate.loadSoundScript ../../../Common/Sounds/SupplyDepot_vehicle.ssc |
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