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Battlefield Modding Tutorials BFMODS • View topic - iraq soldiers

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: iraq soldiers
PostPosted: Tue Mar 18, 2008 12:57 am 
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Joined: Sat Nov 03, 2007 10:25 pm
Posts: 104
i found this code i like to make the bodies of the iraq soldiers stay dead longer on da ground also when i kill them they can go higher what do i have to change on this code below



ObjectTemplate.Active IraqSoldier
ObjectTemplate.timeToLiveAfterDeath 180
ObjectTemplate.explosionDamage 10
ObjectTemplate.explosionRadius 7
ObjectTemplate.WaterDamageDelay 3


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 Post subject: Re: iraq soldiers
PostPosted: Tue Mar 18, 2008 1:12 am 
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Joined: Fri Apr 27, 2007 6:50 am
Posts: 317
Location: in ur dreams, etin ur soul

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so i am not active lately, too lazy xD
ohh and busy ;)


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 Post subject: Re: iraq soldiers
PostPosted: Tue Mar 18, 2008 1:41 am 
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Joined: Sat Nov 03, 2007 10:25 pm
Posts: 104
thanx kittie whats the radius for


what is the code for below kittie

ObjectTemplaye.ymod .4


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 Post subject: Re: iraq soldiers
PostPosted: Tue Mar 18, 2008 8:15 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015

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In the beginning everybody was a SSM NooB.
BFV SSM on server 66.55.142.243
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 Post subject: Re: iraq soldiers
PostPosted: Tue Mar 18, 2008 11:30 am 
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Joined: Sat Nov 03, 2007 10:25 pm
Posts: 104
thanx urglub


ObjectTemplate.active Projectile_of_choise <--------------- whats a good projectile here
ObjectTemplate.damageType 1
ObjectTemplate.material ### <------------what goes here
ObjectTemplate.material2 ### <----------------what goes here
ObjectTemplate.radius 6
ObjectTemplate.ForceOnExplosion 100
ObjectTemplate.YModOnExplosion 3


kinda new to this explosion thing thanx again urglub


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 Post subject: Re: iraq soldiers
PostPosted: Tue Mar 18, 2008 12:22 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015

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In the beginning everybody was a SSM NooB.
BFV SSM on server 66.55.142.243
Server Homepage


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 Post subject: Re: iraq soldiers
PostPosted: Tue Mar 18, 2008 3:37 pm 
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Joined: Sat Nov 03, 2007 10:25 pm
Posts: 104
so i can add this to object templates.

ObjectTemplate.active "Any exploding Projectile"
ObjectTemplate.radius 45
ObjectTemplate.ForceOnExplosion 300
ObjectTemplate.YModOnExplosion 1


am i correct or i misisng something here


all i want is the bots to go sky hight when driopping a bomb on them also shooting them


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 Post subject: Re: iraq soldiers
PostPosted: Tue Mar 18, 2008 4:02 pm 
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Joined: Wed Oct 11, 2006 4:19 pm
Posts: 211
Location: Northern California
Use the original code as intended: the soldier when dead will "pop", regardless of how or with what caused the death.

BTW,

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