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Battlefield Modding Tutorials BFMODS :: View topic - iraq soldiers
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

iraq soldiers
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3931
Page 1 of 2

Author:  convict0 [ Tue Mar 18, 2008 12:57 am ]
Post subject:  iraq soldiers

i found this code i like to make the bodies of the iraq soldiers stay dead longer on da ground also when i kill them they can go higher what do i have to change on this code below



ObjectTemplate.Active IraqSoldier
ObjectTemplate.timeToLiveAfterDeath 180
ObjectTemplate.explosionDamage 10
ObjectTemplate.explosionRadius 7
ObjectTemplate.WaterDamageDelay 3

Author:  kittysite123 [ Tue Mar 18, 2008 1:12 am ]
Post subject:  Re: iraq soldiers


Author:  convict0 [ Tue Mar 18, 2008 1:41 am ]
Post subject:  Re: iraq soldiers

thanx kittie whats the radius for


what is the code for below kittie

ObjectTemplaye.ymod .4

Author:  Urglub [ Tue Mar 18, 2008 8:15 am ]
Post subject:  Re: iraq soldiers


Author:  convict0 [ Tue Mar 18, 2008 11:30 am ]
Post subject:  Re: iraq soldiers

thanx urglub


ObjectTemplate.active Projectile_of_choise <--------------- whats a good projectile here
ObjectTemplate.damageType 1
ObjectTemplate.material ### <------------what goes here
ObjectTemplate.material2 ### <----------------what goes here
ObjectTemplate.radius 6
ObjectTemplate.ForceOnExplosion 100
ObjectTemplate.YModOnExplosion 3


kinda new to this explosion thing thanx again urglub

Author:  Urglub [ Tue Mar 18, 2008 12:22 pm ]
Post subject:  Re: iraq soldiers


Author:  convict0 [ Tue Mar 18, 2008 3:37 pm ]
Post subject:  Re: iraq soldiers

so i can add this to object templates.

ObjectTemplate.active "Any exploding Projectile"
ObjectTemplate.radius 45
ObjectTemplate.ForceOnExplosion 300
ObjectTemplate.YModOnExplosion 1


am i correct or i misisng something here


all i want is the bots to go sky hight when driopping a bomb on them also shooting them

Author:  ZOOMER [ Tue Mar 18, 2008 4:02 pm ]
Post subject:  Re: iraq soldiers

Use the original code as intended: the soldier when dead will "pop", regardless of how or with what caused the death.

BTW,

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