I dont know if this can be done outside of the editor.
viewtopic.php?f=3&t=3516&hilit=import+vehiclethat thread tells how to import a vehicle, but what about objects, textures, over and under growth.
Im starting with the bfv_ww2mod_x Berlin map and trying to port to PoE. I have created an objects file for all the objects not in bfv or PoE. Im assuming i need to create a texture file for all the non bfv or Poe textures and same for the standardmeshes.
My question, is how do i know which standard meshes were used without looking into every object geometries file i ported over separately? And how do i identify the textures? Im assuming i need to look at each individual standard mesh and then identify the texture from that point?
thanks