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Battlefield Modding Tutorials BFMODS :: View topic - On contact grenade - smoke
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

On contact grenade - smoke
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3915
Page 1 of 1

Author:  ZOOMER [ Tue Mar 11, 2008 10:53 pm ]
Post subject:  On contact grenade - smoke


Author:  dreadlock [ Wed Mar 12, 2008 12:18 am ]
Post subject:  Re: On contact grenade - smoke

i dont mod dc, but one way i thought would be to set the hitpoint of the smoke grenade to be really low, and u would probably have to edit the material damage and such so it takes damage when it hits the ground or other objects...
after i wrote that i looked at the code for smoke grenades. u cant edit the time before the smoke grenade starts emitting smoke ss. its defined in the e_smokegrenade/effects.con as a delay of 2 seconds. but what i was mentioning before would make frag grenades explode on contact instead of so long after the pin is pulled.

Author:  ZOOMER [ Wed Mar 12, 2008 1:15 am ]
Post subject:  Re: On contact grenade - smoke

The code I supplied works SSM except the end effect does not explode like a grenade.

I can see the canister in flight...which is good.

The end effect needs to show something happened.

The car/pickup does explode upon impact...just no ohhhhh/awwww/weeeee effects.

Any ideas to make the endeffect show up by adding an objectspawner of the IED at the pt of impact?

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