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On contact grenade - smoke https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3915 |
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Author: | ZOOMER [ Tue Mar 11, 2008 10:53 pm ] |
Post subject: | On contact grenade - smoke |
Author: | dreadlock [ Wed Mar 12, 2008 12:18 am ] |
Post subject: | Re: On contact grenade - smoke |
i dont mod dc, but one way i thought would be to set the hitpoint of the smoke grenade to be really low, and u would probably have to edit the material damage and such so it takes damage when it hits the ground or other objects... after i wrote that i looked at the code for smoke grenades. u cant edit the time before the smoke grenade starts emitting smoke ss. its defined in the e_smokegrenade/effects.con as a delay of 2 seconds. but what i was mentioning before would make frag grenades explode on contact instead of so long after the pin is pulled. |
Author: | ZOOMER [ Wed Mar 12, 2008 1:15 am ] |
Post subject: | Re: On contact grenade - smoke |
The code I supplied works SSM except the end effect does not explode like a grenade. I can see the canister in flight...which is good. The end effect needs to show something happened. The car/pickup does explode upon impact...just no ohhhhh/awwww/weeeee effects. Any ideas to make the endeffect show up by adding an objectspawner of the IED at the pt of impact? |
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