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Water damage on cars https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3901 |
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Author: | silver767 [ Sat Mar 08, 2008 3:17 pm ] |
Post subject: | Water damage on cars |
Author: | Losnar [ Sun Mar 09, 2008 12:09 pm ] |
Post subject: | Re: Water damage on cars |
You need to provide a little more info. Were you going fast when you blew up? Might wanna lower the objecttemplate.speedmod |
Author: | silver767 [ Sun Mar 09, 2008 12:10 pm ] |
Post subject: | Re: Water damage on cars |
i cant say i goed fast into the water, i goed pretty slow |
Author: | fo0k [ Mon Mar 10, 2008 6:49 pm ] |
Post subject: | Re: Water damage on cars |
Author: | silver767 [ Mon Mar 10, 2008 7:19 pm ] |
Post subject: | Re: Water damage on cars |
Author: | WhatThe [ Mon Mar 10, 2008 9:22 pm ] |
Post subject: | Re: Water damage on cars |
It would be good for you to use the upside down and crit damage. You should also put the speed mod at 0.5, because if its 0, you can run into anything at full speed and not die. |
Author: | ZOOMER [ Mon Mar 10, 2008 9:34 pm ] |
Post subject: | Re: Water damage on cars |
ObjectTemplate.damageFromWater 1 change to ObjectTemplate.Active kubelwagen ObjectTemplate.damageFromWater 0 ObjectTemplate.speedmod 0.1 ObjectTemplate.Active KubelwagenEngine rem ObjectTemplate.setTorque 10.5 ObjectTemplate.setTorque 20.5 |
Author: | silver767 [ Mon Mar 10, 2008 10:46 pm ] |
Post subject: | Re: Water damage on cars |
ok thanks i will go try, and btw did you set up speed alither? that would be cool |
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