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Adding 1942 kits to DC https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3895 |
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Author: | Iced Earth [ Thu Mar 06, 2008 10:23 pm ] |
Post subject: | Adding 1942 kits to DC |
Okay...so I've been modding DC berlin for some friends...they would like to have a few vanilla '42 kits in the map. I added US_Medic and Jap_Engineer to a spawner, spawn them in OS.con...the map almost loads...then crash to desktop. Is there any tweaking that must be done to get them in DC? Also, for some reason it appears the original modder created his own spawner names (????) in OST.con...for instance, I have the 1942 weapons on a "superspawner", which spawned a modded m16 (all of that worked, I have seen it on the server). Is it the guns, or the spawners name? ![]() |
Author: | ZOOMER [ Thu Mar 06, 2008 10:54 pm ] |
Post subject: | Re: Adding 1942 kits to DC |
Spawning kits from 1942 works fine without any additional code...unless you want to make them super guns. Creating a new spawner = CTD. |
Author: | Iced Earth [ Thu Mar 06, 2008 11:13 pm ] |
Post subject: | Re: Adding 1942 kits to DC |
Yeah I don't get it...it was here and didn't cause a CTD before...maybe because it was vanilla weapons?? Shit i don't know. I'll try with a regular spawner and see what happens. |
Author: | Iced Earth [ Thu Mar 06, 2008 11:27 pm ] |
Post subject: | Re: Adding 1942 kits to DC |
Author: | kittysite123 [ Fri Mar 07, 2008 12:20 am ] |
Post subject: | Re: Adding 1942 kits to DC |
lolz wtf, the one where u don't set a spawn works, but when u do set a spawn it doesn't, it shoudl though, cause ur ment to be able to include 1942 stuff into mods thats rly wiered ey |
Author: | ZOOMER [ Fri Mar 07, 2008 12:31 am ] |
Post subject: | Re: Adding 1942 kits to DC |
Author: | Iced Earth [ Fri Mar 07, 2008 2:35 am ] |
Post subject: | Re: Adding 1942 kits to DC |
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