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Rotation Coordinates? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3878 |
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Author: | locknload144 [ Fri Feb 29, 2008 2:26 am ] |
Post subject: | Rotation Coordinates? |
How can i find out rotation coordinates either in game or with editor42? |
Author: | Iced Earth [ Fri Feb 29, 2008 3:10 am ] |
Post subject: | Re: Rotation Coordinates? |
North is zero, east is 90, south is 180, west is 270 (or -90). The rest is easy. |
Author: | Iced Earth [ Fri Feb 29, 2008 4:27 am ] |
Post subject: | Re: Rotation Coordinates? |
Oh yeah, my bad...thats just the X axis. The Y axis is like "nose up / nose down", and z is the roll (left right). I'm not sure off the top of my head how the Y and Z axis go, but if you're just spawning vehicles/objects, X is all you need.. |
Author: | [TKO]Twist [ Fri Feb 29, 2008 1:03 pm ] |
Post subject: | Re: Rotation Coordinates? |
But if you want to have a just for fun vehicles that's like so : ![]() |
Author: | Why Two Kay [ Fri Feb 29, 2008 1:54 pm ] |
Post subject: | Re: Rotation Coordinates? |
x/y/z Except, in BF1942 they switch what is commonly called Y and Z, so think of it more like. x/z/y |
Author: | [TKO]Twist [ Fri Feb 29, 2008 6:44 pm ] |
Post subject: | Re: Rotation Coordinates? |
Yeah but my Q is how do you calculate the x/y/z. I once found a picture with x/z/y from Losnar... Can't find it again. Does all the coordinates show up in BC? |
Author: | ZOOMER [ Fri Feb 29, 2008 6:50 pm ] |
Post subject: | Re: Rotation Coordinates? |
Double click on the object in BC. The coordinates/rotation show up. This is the only answer based on the Q. |
Author: | Iced Earth [ Fri Feb 29, 2008 7:25 pm ] |
Post subject: | Re: Rotation Coordinates? |
Geez, I thought you were trying to figure them out on your own. Yeah, BC shows everything. Why not free rotate the thing? Just unlock it, then spin it on whatever axis you want. |
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