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3 round burst https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3876 |
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Author: | MR PINK BALLS [ Thu Feb 28, 2008 3:14 am ] |
Post subject: | 3 round burst |
Hey guys ive been searchin and cant seem to find anything on this,has anyone heard of a bf1942 code for 3 round burst? |
Author: | Losnar [ Thu Feb 28, 2008 3:35 am ] |
Post subject: | Re: 3 round burst |
Author: | deathdude01 [ Thu Feb 28, 2008 4:35 am ] |
Post subject: | Re: 3 round burst |
Author: | Urglub [ Thu Feb 28, 2008 7:56 am ] |
Post subject: | Re: 3 round burst |
Serverside it kind of sucks, you still fires, but ammo count stops. Did it on M16 to make it work like a real one ![]() |
Author: | Aussie Dan [ Thu Feb 28, 2008 8:26 am ] |
Post subject: | Re: 3 round burst |
ObjectTemplate.Active M16 ObjectTemplate.setFireArmsPosition 0/0/1 ObjectTemplate.setFireArmsPosition 0/0/1 ObjectTemplate.setFireArmsPosition 0/0/1 ObjectTemplate.setASynchronyFire 1 ObjectTemplate.roundOfFire 3 3 round burst ![]() |
Author: | Urglub [ Thu Feb 28, 2008 8:42 am ] |
Post subject: | Re: 3 round burst |
Dan, what makes it stop after 3 rounds? No fire once? No reloadtime? Isn't it addFireArmsPosition? And serverside you only ad 2 projectile possitions, becouse you have the third one already there, or? And round of fire will become 3 instead of ¿9~12? Now I'm confused. ![]() |
Author: | MR PINK BALLS [ Thu Feb 28, 2008 7:46 pm ] |
Post subject: | Re: 3 round burst |
Author: | hardrock [ Thu Feb 28, 2008 8:33 pm ] |
Post subject: | Re: 3 round burst |
uh, dunno what military you work for, but the US military uses the M16a2, two fire modes, semi, and auto, auto being 3 round bursts, less waste, i went thru basic with the a1, it was fully automatic, we called it ROCK AND ROLL!!! but you hardly ever hit much at distance, ![]() ![]() ![]() |
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