i dont mod dc, but one way i thought would be to set the hitpoint of the smoke grenade to be really low, and u would probably have to edit the material damage and such so it takes damage when it hits the ground or other objects... after i wrote that i looked at the code for smoke grenades. u cant edit the time before the smoke grenade starts emitting smoke ss. its defined in the e_smokegrenade/effects.con as a delay of 2 seconds. but what i was mentioning before would make frag grenades explode on contact instead of so long after the pin is pulled.
|