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Battlefield Modding Tutorials BFMODS • View topic - Spawn weapons on the outside of vehicle armor

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Feb 20, 2008 5:48 pm 
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Ummm, DCF, SSM:

Anyone add:

1. Rack of US_AT kits to the hood/doors/trunk of the humvee?
2. Rack of US_Support kits to the M1A1?
3. US_Sniper_hvy kit to the outside of the OH-6?

Someone tell me it's possible using ingame spawners attached to vehicles...someone please!

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PostPosted: Wed Feb 20, 2008 6:02 pm 
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Try?


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PostPosted: Wed Feb 20, 2008 7:04 pm 
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why not just .AddTemplate them to the sides? (you need to get the position).


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PostPosted: Wed Feb 20, 2008 7:23 pm 
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I recall they don't show up serverside.
I addtemplate the camel to the top of the lada...but the camel didn't show...serverside.
If you have the map playing on your pc, you can ride the camel as it stands on the lada.

In a recent post the lil bird was spawned on the ural which works serverside...so this got me thinking.

From my x yrs of playing on servers...I haven't seen this done. It would be nice to pull a wrench and fix the tank/brad....or jump out and grab the stinger to get rid of those pesky lil'birds.

Or you can spawn 20 of them to the grill to prevent vehicle damage...they would act as barrier from other projectiles....heehee.

Maybe the support kit will spawn on the tank but fall off during movement?
If you hold object 1 then the support kit will be left in the air as the tank drives off?

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PostPosted: Wed Feb 20, 2008 8:48 pm 
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if you addtemplate a kit to a vehicle, why wouldn't it move with it?

also, why don't you just try this? ffs lol


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PostPosted: Thu Feb 21, 2008 3:31 am 
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Addtemplate US_Support2 = CTD

Addtemplate ingamespawner set to US_Support2, hold object 0 & hold object 1 = spawns in but does not stay with vehicle.

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PostPosted: Thu Feb 21, 2008 7:47 am 
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:shock:
Wow, think your barking up the wrong tree there Zoomer.

active VehicleComplex
addtemplate vehiclePC0

Don't think it will work serverside btw.
Works great clientside though.

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PostPosted: Thu Feb 21, 2008 1:52 pm 
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Think of it this way, how is this any different than planes spawning on carriers. Other than the fact that the carrier already comes with ObjectSpawners in its Objects.con.


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