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Extend Range on Mortar round https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3867 |
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Author: | Bullit [ Sun Feb 24, 2008 11:40 pm ] |
Post subject: | Extend Range on Mortar round |
Author: | Archimonde0_0 [ Sun Feb 24, 2008 11:56 pm ] |
Post subject: | Re: Extend Range on Mortar round |
You should increase the Projectiles Velocity, and raise the modifier up rather high, use FH's mortars as an example, they have some nice range on them. ObjectTemplate.Active (Name of Mortar) NOT THE MORTAR PROJECTILE ObjectTemplate.Velocity <---Set it to a reasonable number ObjectTemplate.Active (Mortar Projectile Name) ObjectTemplate.gravityModifier (Im not sure if it uses just a Number OR if it uses CRD_NONE/0/0/0 for this, hopefully someone can answer, I believe its CRD_NONE/0/0/0) |
Author: | Bullit [ Mon Feb 25, 2008 4:53 am ] |
Post subject: | Re: Extend Range on Mortar round |
Author: | Losnar [ Mon Feb 25, 2008 8:31 am ] |
Post subject: | Re: Extend Range on Mortar round |
If this is server side you will never see the new trajectory. |
Author: | Bullit [ Mon Feb 25, 2008 5:15 pm ] |
Post subject: | Re: Extend Range on Mortar round |
Losnar, do you mean the "round splash" will be client side, but the explosion will occur elsewhere? |
Author: | ZOOMER [ Mon Feb 25, 2008 5:16 pm ] |
Post subject: | Re: Extend Range on Mortar round |
Author: | Bullit [ Mon Feb 25, 2008 10:09 pm ] |
Post subject: | Re: Extend Range on Mortar round |
Author: | Losnar [ Mon Feb 25, 2008 10:58 pm ] |
Post subject: | Re: Extend Range on Mortar round |
You realize this code is NOT server side, right? It won't crash the server but you won't see the velocity/gravity changes. |
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