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Battlefield Modding Tutorials BFMODS :: View topic - swing vehicles and spawner effects
Battlefield Modding Tutorials BFMODS
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swing vehicles and spawner effects
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3862
Page 1 of 1

Author:  smytti12 [ Sat Feb 23, 2008 9:31 pm ]
Post subject:  swing vehicles and spawner effects

(these are not serverside questions)

Ok my first question:
Is there a way to attach an engine to a vehicle(lets use a rope for example) that will make it swing when you press W and, i would assume this would be dealing with tourque fall back once it reached a certain point?

Second: (i searched for this but didnt get any results)
Is there a way to have an object spawn from effect then fall away, say for example:

ObjectTemplate.active (effect when Projectile hits material)
Objecttemplate.addTemplate wreckagespawner
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.create ObjectSpawner Wreckagespawner
ObjectTemplate.setObjectTemplate 1 Board
ObjectTemplate.setObjectTemplate 2 Board
ObjectTemplate.MinSpawnDelay .1
ObjectTemplate.MaxSpawnDelay .1
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 11
ObjectTemplate.Distance 2
ObjectTemplate.DamageWhenLost 50
ObjectTemplate.maxNrOfObjectSpawned 1

Author:  silver767 [ Tue Mar 11, 2008 3:22 pm ]
Post subject:  Re: swing vehicles and spawner effects

i dont understand what you mean :shock:

Author:  smytti12 [ Tue Mar 11, 2008 7:25 pm ]
Post subject:  Re: swing vehicles and spawner effects

Not all together sure how to add on to that.

First question i have a new plan, but am not sure if its possible. You press the left button a dummy gun goes off and the recoil throws the end of ie the rope your on forward, the it returns back with the SetBackOnRecoil code.

Second question: What i really want to know is how does a regular jeep become a wrecked jeep.

Author:  freddy [ Tue Mar 11, 2008 10:07 pm ]
Post subject:  Re: swing vehicles and spawner effects


Author:  smytti12 [ Wed Mar 12, 2008 12:25 am ]
Post subject:  Re: swing vehicles and spawner effects

and how does it know where to access the wreck?

Author:  freddy [ Wed Mar 12, 2008 12:37 am ]
Post subject:  Re: swing vehicles and spawner effects

all objects like wrecks for ex, is in objects.con, except when its per map basis like the factory in Battle of Britain.

if it is in objects.con the game will find it.

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