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Battlefield Modding Tutorials BFMODS • View topic - Why not serverside?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Why not serverside?
PostPosted: Sat Feb 23, 2008 12:04 am 
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Joined: Sun Jan 13, 2008 6:12 am
Posts: 215
I have been working on this map for a while and was unable to make this serverside. Everytime someone joins their game crashes or they get these errors:
Duplicate descriptor detected error 522
Failed to assign networkID
Duplicate descriptor detected error 528
Failed to assign networkID
Duplicate descriptor 0 detected error
Duplicate descriptor detected error 529
Failed to assign networkID
Duplicate descriptor 0 detected error


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 Post subject: Re: Why not serverside?
PostPosted: Sat Feb 23, 2008 1:17 am 
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Joined: Sat Dec 02, 2006 7:43 pm
Posts: 595
Well, to start you may want to name it coral_sea_004.rfa because there is already a coral_sea_003.rfa so your 001 will just get overwritten during the load...


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 Post subject: Re: Why not serverside?
PostPosted: Sat Feb 23, 2008 1:46 am 
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Joined: Sun Jan 13, 2008 6:12 am
Posts: 215
even if its DC final?
Edit: Retitled map 004 and uploaded via ftp-didnt work
also got (along with other errors) Duplicate descriptor detected error 530
Failed to assign networkID
Duplicate descriptor 0 detected error

(these are taking from a friends mac-pc users just crash)


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 Post subject: Re: Why not serverside?
PostPosted: Tue Feb 26, 2008 1:32 pm 
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Joined: Sun Jan 13, 2008 6:12 am
Posts: 215
Anybody have an idea?


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 Post subject: Re: Why not serverside?
PostPosted: Tue Feb 26, 2008 9:29 pm 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
just start remming out whole blocks of code (what you think are the biggest changes), and don't stop untill it loads. (beginrem/endrem)

You know how to test it properly locally right?


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 Post subject: Re: Why not serverside?
PostPosted: Tue Feb 26, 2008 9:42 pm 
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Joined: Wed Jun 13, 2007 7:19 pm
Posts: 621
Location: United States of America
smyt, do you run a windows server, or linux? makes a diff, plus, iced and these people are good, PAY ATTENTION to what they type, for me, put me on your "pay him no mind list"..... 8-)

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 Post subject: Re: Why not serverside?
PostPosted: Tue Feb 26, 2008 9:45 pm 
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Joined: Sun Jan 13, 2008 6:12 am
Posts: 215
I think i ve figured out whose thee better to listen to. Well i was planning on using the (dare i say it) tutorial on the true testing environment.


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 Post subject: Re: Why not serverside?
PostPosted: Tue Feb 26, 2008 9:54 pm 
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Posts: 621
Location: United States of America
tuts are where i learned how to mod. at times i sorta pissed some of the peeps on here off a bit, :mad: but i have given back, :) thats the thing ya know, giving back. ;-) check out iced's tut, and losnar is good, yoda,(urglub) :shock: , he's good just a bit pissy every other day, WHY, hopefully he'll come back to the game one day :roll: and i'll get a chance on some server to kill him, keep my "screenshot finger" at the ready!!! and VOLT is damn good too, lotta help here, just look/search first, then holler? peace and love!!! ;-)

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