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Ural_ZPU fix in progress? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3840 |
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Author: | ZOOMER [ Fri Feb 15, 2008 7:13 pm ] |
Post subject: | Ural_ZPU fix in progress? |
DCF, SSM: Object: Ural_ZPU Broken code from the get-go. Fix??? Logic of adding the ZPU-4 to the Ural. I numbered the templates to find the item to remove. ObjectTemplate.create Bundle UralZPUComplex 0 ObjectTemplate.addTemplate lodUralZPUCockpit 1 ObjectTemplate.addTemplate UralZPUSeat 2 ObjectTemplate.addTemplate UralZPU_Camera 3 ObjectTemplate.addTemplate UralZPU_Entry 4 ObjectTemplate.addTemplate UralZPU_Entry 5 ObjectTemplate.addTemplate UralZPU50Cal_PCO2 6 ObjectTemplate.addTemplate UralZPU_PassengerPCO 7 ObjectTemplate.addTemplate UralZPU_Engine rem ObjectTemplate.addTemplate UralZPU_Ramp "rem" by dcf rem ObjectTemplate.setPosition 0/.1/-4.4 "rem" by dcf rem ObjectTemplate.setRotation 0/0/0 "rem" by dcf 8 ObjectTemplate.addTemplate UralZPUInteriorSteerDummy 9 ObjectTemplate.addTemplate UralZPU_SupplyDepot 10 ObjectTemplate.addTemplate UralZPUExterior2 11 ObjectTemplate.addTemplate UralZPU_PCO2 12 ObjectTemplate.addTemplate Ammobox 13 ObjectTemplate.addTemplate Ammobox 14 ObjectTemplate.addTemplate sandbag_2m_m1 15 ObjectTemplate.addTemplate sandbag_2m_m1 16 ObjectTemplate.addTemplate Truckhorn 1st QUESTION: So, can I remove template 11 with this code? ObjectTemplate.Active UralZPUComplex ObjectTemplate.removeTemplate 11 If this is correct and works SS, then I can move to question 2. 2nd QUESTION: This works for the Ural5323, the little bird sits in place ready for flight. rem---AH-6/Ural--- ObjectTemplate.Active Ural_Ramp ObjectTemplate.addTemplate Nimitz_AH6 ObjectTemplate.setPosition 0/2.05/1.7 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.holdObject 1 rem---AH-6--- But the Ural_ZPU has the Ural Ramp "rem'd out". QUESTION 3: Is this correct to add the ramp back in? ObjectTemplate.Active UralZPUComplex 17 ObjectTemplate.addTemplate UralZPU_Ramp ObjectTemplate.setPosition 0/.1/-4.4 ObjectTemplate.setRotation 0/0/0 QUESTION 4: Change the Nimitz Spawner? ObjectTemplate.ActiveNimitz_AH6 ObjectTemplate.setObjectTemplate 1 ZPU-4 ObjectTemplate.setObjectTemplate 2 ZPU-4 ObjectTemplate.minSpawnDelay 20 ObjectTemplate.maxSpawnDelay 40 ObjectTemplate.TimeToLive 120 ObjectTemplate.Distance 200 ObjectTemplate.spawnOffset 0/0/0 ObjectTemplate.holdObject 1 ObjectTemplate.MaxNrOfObjectSpawned 1 ObjectTemplate.team 2 QUESTION 5: We know this works from the Ural...so UralZPU it! rem---ZPU-4/UralZPU--- ObjectTemplate.Active UralZPU_Ramp ObjectTemplate.addTemplate Nimitz_AH6 ObjectTemplate.setPosition 0/2.05/1.7 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.holdObject 1 QUESTION 6: Will the ZPU-4 spawn and stay on the back of the UralZPU? Comments: Yea, yea....u could say try it and see....but I'm at work right now. I want to use the UralZPU instead of the Ural5353 due to the sandbag and ammo addtemplates that show up SS. |
Author: | ZOOMER [ Sat Feb 16, 2008 2:15 am ] |
Post subject: | Re: Ural_ZPU fix in progress? |
NOPE DIDN'T WORK ![]() |
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